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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="Lanefan" data-source="post: 8280282" data-attributes="member: 29398"><p>I don't always have there be consequences for failure like that, however, nor do I want to be put in a position where I feel I always have to have them; yet I still want there to be doubt as to whether something can be done or not and-or whether this person happens to be at their peak best today.</p><p></p><p>Heretic.</p><p></p><p>Thing is, we don't know they're auto-fail until we try them. Sure, with the spells the DM can just narrate a no-go result but with the searches he should still go through the motions of rolling (we do search rolls behind the screen) so as not to tip us off as to whether there's nothing to find or whether we just missed what's there.</p><p></p><p>I wouldn't. If it's obvious, or quickly becomes obvious, how to proceed then it's not much of a puzzle. And riddles can stump people for hours.</p><p></p><p>Even though that success is in doubt? Now you're either on easy mode or on binary pass-fail (i.e. take-20) mode.</p><p></p><p>What makes the game more enjoyable- both as player and DM - is that metagaming be kept to as minimal a degree as possible, given the practicalities of the activity. This is one hill I ain't budging from.</p><p></p><p>I'm not a GNS student at all so if I'm parroting their theories it's by sheer random chance, believe me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I frequently use the terms simulation and gamist, though, in their English-language-meaning senses; and was doing so long before the Forge had ever been heard of.</p><p></p><p>Ah - there's a key difference: to me what should separate one "attempt" from another is a change in approach: the "material change in the fiction" I mentioned upthread.</p><p></p><p>Fair enough.</p><p></p><p>Different order of operations. I don't mention how long it'll take before the roll is made because I don't want to commit to a timeframe that the roll might then render moot. For example, on a very good roll it's possible the action was done very quickly and thus Bob wouldn't have had time to get up to anything else of note.</p><p></p><p>In other words, one of the factors that I-as-DM can use the roll to help inform is how long the action took to complete (or before failure occurred, whichever).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8280282, member: 29398"] I don't always have there be consequences for failure like that, however, nor do I want to be put in a position where I feel I always have to have them; yet I still want there to be doubt as to whether something can be done or not and-or whether this person happens to be at their peak best today. Heretic. Thing is, we don't know they're auto-fail until we try them. Sure, with the spells the DM can just narrate a no-go result but with the searches he should still go through the motions of rolling (we do search rolls behind the screen) so as not to tip us off as to whether there's nothing to find or whether we just missed what's there. I wouldn't. If it's obvious, or quickly becomes obvious, how to proceed then it's not much of a puzzle. And riddles can stump people for hours. Even though that success is in doubt? Now you're either on easy mode or on binary pass-fail (i.e. take-20) mode. What makes the game more enjoyable- both as player and DM - is that metagaming be kept to as minimal a degree as possible, given the practicalities of the activity. This is one hill I ain't budging from. I'm not a GNS student at all so if I'm parroting their theories it's by sheer random chance, believe me. :) I frequently use the terms simulation and gamist, though, in their English-language-meaning senses; and was doing so long before the Forge had ever been heard of. Ah - there's a key difference: to me what should separate one "attempt" from another is a change in approach: the "material change in the fiction" I mentioned upthread. Fair enough. Different order of operations. I don't mention how long it'll take before the roll is made because I don't want to commit to a timeframe that the roll might then render moot. For example, on a very good roll it's possible the action was done very quickly and thus Bob wouldn't have had time to get up to anything else of note. In other words, one of the factors that I-as-DM can use the roll to help inform is how long the action took to complete (or before failure occurred, whichever). [/QUOTE]
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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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