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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="doctorbadwolf" data-source="post: 8280283" data-attributes="member: 6704184"><p>And I will negotiate how much time is spent on a single approach, but a single approach-attempt gets 1 (usually set of, with multiple skills) roll(s). </p><p></p><p>We were discussing time and time pressures. I don’t know what needs explanation there. </p><p></p><p>You’re probably right. You’ll be shocked to learn that my response here is; Okay, the available amount of time is X. Make a check. </p><p></p><p>The point is that there is a narrative explanation for whatever amount of time it takes to do a thing, even in extreme cases. I wouldn’t use a single check for 6 months of trying to pick a lock, of course. That would be really weird. </p><p> </p><p>More likely would be a check to determine how long it takes, or a skill challenge to figure out how the lock works, how the trap is integrated, and then very carefully disarm and unlock it. </p><p> </p><p>If you’re rolling for it, total failure is possible (otherwise enough time might mean you just succeed without a roll), which might mean that even with 6 months of downtime you just...never figure it out. </p><p> </p><p>I’m not going to let the swinginess of the d20 take away that possibility, and thus you won’t be making hundreds of checks. It will be a skill challenge that represents a montage worth of investigation, making new/additional tools, improving your knowledge of the specific type of mechanism, and then finally trying to get it done. </p><p></p><p>If you are okay with one “attempt” and thus roll taking all day, then you’re ok with an “attempt” actually being many attempts. What is the actual difference at the table?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8280283, member: 6704184"] And I will negotiate how much time is spent on a single approach, but a single approach-attempt gets 1 (usually set of, with multiple skills) roll(s). We were discussing time and time pressures. I don’t know what needs explanation there. You’re probably right. You’ll be shocked to learn that my response here is; Okay, the available amount of time is X. Make a check. The point is that there is a narrative explanation for whatever amount of time it takes to do a thing, even in extreme cases. I wouldn’t use a single check for 6 months of trying to pick a lock, of course. That would be really weird. More likely would be a check to determine how long it takes, or a skill challenge to figure out how the lock works, how the trap is integrated, and then very carefully disarm and unlock it. If you’re rolling for it, total failure is possible (otherwise enough time might mean you just succeed without a roll), which might mean that even with 6 months of downtime you just...never figure it out. I’m not going to let the swinginess of the d20 take away that possibility, and thus you won’t be making hundreds of checks. It will be a skill challenge that represents a montage worth of investigation, making new/additional tools, improving your knowledge of the specific type of mechanism, and then finally trying to get it done. If you are okay with one “attempt” and thus roll taking all day, then you’re ok with an “attempt” actually being many attempts. What is the actual difference at the table? [/QUOTE]
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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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