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<blockquote data-quote="MonkeyDragon" data-source="post: 2149218" data-attributes="member: 23929"><p>I think character problems should be solved in game, and player problems should be solved out of game. I think of XP as an out of game things, since it's an abstract that doesn't really affect the players' behavior or surroundings. </p><p></p><p>On my "Rules" sheet, (gaming courtesies, basically) it states "XP is like candy. When you're good, you get more. If you're naughty, it gets taken away." Players can do all kinds of things to get bonus xp, like providing snacks, drawing or finding pictures of their characters, keeping character journals, writing backstory, good roleplaying, doing something clever, saving the party's butt in crazy situations, out-witting the dm, or answering random trivia about the world. We also vote for the best role-playing at the end of each session for a bonus. And I might hand out silly little bonuses for poeple just being funny, like 2 XP for a good joke.</p><p></p><p>I have never actually had to dock XP, but possibilities include being disruptive, being rude, arguing with the DM, preventing the game from moving forward, repeated lateness or unpreparedness, stuff like that. My current DM has a system of "crabs." He has a small plastic crab that is lobbed at offenders. We all fear the crab, yet it keeps things light, because crabs are funny. I plan to implement the crabs in my next game. I also will take away 2 XP for horrible jokes and silliness, but then, I've also been known to randomly dock 2 XP from PEOPLE for bad jokes. "Andy, that was awful. -2 XP for you. No, not your character, YOU." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I don't think it's a bad thing to dock XP for naughtiness. Usually just a warning or a simple "c'mon, guys, cool it." is enough. But sometimes there are players that get obnoxious, and don't respond to warnings, but aren't so obnoxious that you want to punt them. If they have something to lose, they straighten out. </p><p></p><p>I wouldn't ever dock XP for something a character did in game, unless the player was just being rediculous. If a character does something dumb, or out of alignment, or just bad, the world reacts to them. All consequences happen in game. On the other side, I wouldn't ever make a character suffer because a player was being irritating. I don't think it's fair for a character, and by extension, the party, to suffer for something a player does. Especially since the character's consequences are likely to last a lot longer than a player's simple loss of a few XP. An example that really drove this home for me: My DM was trying to get on with the combat, and told me to shush when I was still talking, so I finished what I was saying anyway. Ok, yeah, I needed to shush. I deserved the crab. Instead, the huge fiendish octopus attacked me with all of its arms, in an attack that I could not possibly survive. I did get reincarnated, but will be behind the group in XP for a long time, and am now in a body that not only messes with my cultural identity, but also hits me for wisdom, and I'm a druid. All because I said one more sentance than I should have. He's a good DM and I don't argue with him, but I still don't think it was entirely fair. </p><p></p><p>Anyway, that's my rant. In game consequences for in game problems, the threat of crabs for general naughtiness.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 2149218, member: 23929"] I think character problems should be solved in game, and player problems should be solved out of game. I think of XP as an out of game things, since it's an abstract that doesn't really affect the players' behavior or surroundings. On my "Rules" sheet, (gaming courtesies, basically) it states "XP is like candy. When you're good, you get more. If you're naughty, it gets taken away." Players can do all kinds of things to get bonus xp, like providing snacks, drawing or finding pictures of their characters, keeping character journals, writing backstory, good roleplaying, doing something clever, saving the party's butt in crazy situations, out-witting the dm, or answering random trivia about the world. We also vote for the best role-playing at the end of each session for a bonus. And I might hand out silly little bonuses for poeple just being funny, like 2 XP for a good joke. I have never actually had to dock XP, but possibilities include being disruptive, being rude, arguing with the DM, preventing the game from moving forward, repeated lateness or unpreparedness, stuff like that. My current DM has a system of "crabs." He has a small plastic crab that is lobbed at offenders. We all fear the crab, yet it keeps things light, because crabs are funny. I plan to implement the crabs in my next game. I also will take away 2 XP for horrible jokes and silliness, but then, I've also been known to randomly dock 2 XP from PEOPLE for bad jokes. "Andy, that was awful. -2 XP for you. No, not your character, YOU." :) I don't think it's a bad thing to dock XP for naughtiness. Usually just a warning or a simple "c'mon, guys, cool it." is enough. But sometimes there are players that get obnoxious, and don't respond to warnings, but aren't so obnoxious that you want to punt them. If they have something to lose, they straighten out. I wouldn't ever dock XP for something a character did in game, unless the player was just being rediculous. If a character does something dumb, or out of alignment, or just bad, the world reacts to them. All consequences happen in game. On the other side, I wouldn't ever make a character suffer because a player was being irritating. I don't think it's fair for a character, and by extension, the party, to suffer for something a player does. Especially since the character's consequences are likely to last a lot longer than a player's simple loss of a few XP. An example that really drove this home for me: My DM was trying to get on with the combat, and told me to shush when I was still talking, so I finished what I was saying anyway. Ok, yeah, I needed to shush. I deserved the crab. Instead, the huge fiendish octopus attacked me with all of its arms, in an attack that I could not possibly survive. I did get reincarnated, but will be behind the group in XP for a long time, and am now in a body that not only messes with my cultural identity, but also hits me for wisdom, and I'm a druid. All because I said one more sentance than I should have. He's a good DM and I don't argue with him, but I still don't think it was entirely fair. Anyway, that's my rant. In game consequences for in game problems, the threat of crabs for general naughtiness. [/QUOTE]
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