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<blockquote data-quote="Lanefan" data-source="post: 5467088" data-attributes="member: 29398"><p>I'm truly staggered by how many of you don't use experience points and just level 'em whenever.</p><p></p><p>I use 'em, but not quite by the 1e book; the changes:</p><p> - dropped experience for treasure</p><p> - put in a "dungeon bonus" for finishing an adventure or completing a mission</p><p> - rejigged the advancement tables (generally sped them up; if I used the 1e tables as written they'd bump once a year if they're lucky, now they bump a couple of times a year with steady play - which is still intentionally very slow by many people's standards it would seem)</p><p></p><p>But I also kept some things, of which by far the most important is this: <strong>if a PC did nothing in a given situation to earn experience then he doesn't get any for that situation</strong>. Period. And this is my beef with "level 'em when it suits" DMs: you're rewarding those who do nothing just as much as those who stick their necks out. Having played with players who would take shameless advantage of this were it possible, I'll never support it.</p><p></p><p>A player can be absent and their character can and will still earn experience provided it does stuff - the remaining players run it.</p><p></p><p>Lan-"hand over all your experience and no-one gets hurt"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5467088, member: 29398"] I'm truly staggered by how many of you don't use experience points and just level 'em whenever. I use 'em, but not quite by the 1e book; the changes: - dropped experience for treasure - put in a "dungeon bonus" for finishing an adventure or completing a mission - rejigged the advancement tables (generally sped them up; if I used the 1e tables as written they'd bump once a year if they're lucky, now they bump a couple of times a year with steady play - which is still intentionally very slow by many people's standards it would seem) But I also kept some things, of which by far the most important is this: [B]if a PC did nothing in a given situation to earn experience then he doesn't get any for that situation[/B]. Period. And this is my beef with "level 'em when it suits" DMs: you're rewarding those who do nothing just as much as those who stick their necks out. Having played with players who would take shameless advantage of this were it possible, I'll never support it. A player can be absent and their character can and will still earn experience provided it does stuff - the remaining players run it. Lan-"hand over all your experience and no-one gets hurt"-efan [/QUOTE]
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