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Do You Use XP
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<blockquote data-quote="airwalkrr" data-source="post: 5467340" data-attributes="member: 12460"><p>I generally use the XP system as presented in each system since the XP system usually says something about how a system is intended to be played and that is usually why I picked said system. For example, D&D supports XP for overcoming "challenges" which are usually combat challenges. D&D, regardless of edition, is about killing the monster and taking its stuff. So if I want to run a game that is mostly about killing the monster and taking its stuff, D&D is good for that. For another example, Palladium games are more about creating stories and the XP system reflects that. You get XP for having a good idea, even if it doesn't work. Palladium is designed to reward player ingenuity. So if I want to run a game about more roleplaying and less "gaming" then I like Palladium.</p><p></p><p>I might change the amounts awarded or amounts required to level, but I generally award XP the way the system proscribes.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5467340, member: 12460"] I generally use the XP system as presented in each system since the XP system usually says something about how a system is intended to be played and that is usually why I picked said system. For example, D&D supports XP for overcoming "challenges" which are usually combat challenges. D&D, regardless of edition, is about killing the monster and taking its stuff. So if I want to run a game that is mostly about killing the monster and taking its stuff, D&D is good for that. For another example, Palladium games are more about creating stories and the XP system reflects that. You get XP for having a good idea, even if it doesn't work. Palladium is designed to reward player ingenuity. So if I want to run a game about more roleplaying and less "gaming" then I like Palladium. I might change the amounts awarded or amounts required to level, but I generally award XP the way the system proscribes. [/QUOTE]
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