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Do You Use XP
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<blockquote data-quote="Rel" data-source="post: 5467361" data-attributes="member: 99"><p>I find that pretty interesting. One of the first things I consider about a system is what happens if I un-couple it from its built in XP system. Because I often find that there is a difference (perhaps a small difference, perhaps a bigger one) between how my group would prefer to play and how the system rewards play. By discarding the methodology the game suggests for advancement I find that it liberates us to play more like we'd prefer.</p><p></p><p>Of course this also assumes that most other aspects of the game support our preferred playstyle too.</p><p></p><p>Just as an example, our last session was kind of on the short side. We had time for a combat near the beginning that wasn't terribly challenging. And then the rest of the session was spent with the party learning a lot of new information about some ideas they've been pursuing for a while. There were a few skill rolls involved but a lot of it was just hearing some explanations of things and asking questions of NPC's more knowledgeable than they were.</p><p></p><p>In D&D they'd have gotten very few XP for this under pretty much any edition I've played. But yet I felt like it was a pretty important session in terms of them planning where to go and what to do next. Even though the session was short, I had no qualms about advancing them one more session toward the next time they gain a "level". And everybody had a good time.</p><p></p><p>Again, I'm not downing those who use whatever XP system, official or otherwise, they choose to. I just don't think our session would have benefit from us having used XP.</p></blockquote><p></p>
[QUOTE="Rel, post: 5467361, member: 99"] I find that pretty interesting. One of the first things I consider about a system is what happens if I un-couple it from its built in XP system. Because I often find that there is a difference (perhaps a small difference, perhaps a bigger one) between how my group would prefer to play and how the system rewards play. By discarding the methodology the game suggests for advancement I find that it liberates us to play more like we'd prefer. Of course this also assumes that most other aspects of the game support our preferred playstyle too. Just as an example, our last session was kind of on the short side. We had time for a combat near the beginning that wasn't terribly challenging. And then the rest of the session was spent with the party learning a lot of new information about some ideas they've been pursuing for a while. There were a few skill rolls involved but a lot of it was just hearing some explanations of things and asking questions of NPC's more knowledgeable than they were. In D&D they'd have gotten very few XP for this under pretty much any edition I've played. But yet I felt like it was a pretty important session in terms of them planning where to go and what to do next. Even though the session was short, I had no qualms about advancing them one more session toward the next time they gain a "level". And everybody had a good time. Again, I'm not downing those who use whatever XP system, official or otherwise, they choose to. I just don't think our session would have benefit from us having used XP. [/QUOTE]
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