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<blockquote data-quote="Rel" data-source="post: 5470606" data-attributes="member: 99"><p>I always found that defining a scene was remarkably easy. I mean combat encounters kind of speak for themselves. In something like 4e then you know when a combat scene is over because that's when the party takes a Short Rest. In other systems I sort of think of it as "whenever they get around to the 'I wipe off my sword' part".</p><p></p><p>For other parts of the game I found natural break points whenever I found myself shifting into expository mode. I'd know that the Puzzle Scene at the Treehenge was over when I got to the part where I was saying, "Ok so it sounds like you guys are moving further south into the Dark Forest in search of the Queen of Leaves..." I'd know when the Roleplaying Scene was over when I said, "And with that the Queen of Leaves dismisses you from her court while she considers what you've told her about the impending danger of the Fire Drakes." Most of the time it was crystal clear to me as to what was a scene.</p></blockquote><p></p>
[QUOTE="Rel, post: 5470606, member: 99"] I always found that defining a scene was remarkably easy. I mean combat encounters kind of speak for themselves. In something like 4e then you know when a combat scene is over because that's when the party takes a Short Rest. In other systems I sort of think of it as "whenever they get around to the 'I wipe off my sword' part". For other parts of the game I found natural break points whenever I found myself shifting into expository mode. I'd know that the Puzzle Scene at the Treehenge was over when I got to the part where I was saying, "Ok so it sounds like you guys are moving further south into the Dark Forest in search of the Queen of Leaves..." I'd know when the Roleplaying Scene was over when I said, "And with that the Queen of Leaves dismisses you from her court while she considers what you've told her about the impending danger of the Fire Drakes." Most of the time it was crystal clear to me as to what was a scene. [/QUOTE]
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