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Do You Want 400 New Magic Items For Your D&D 5E Game?
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<blockquote data-quote="PCIHenry" data-source="post: 7699883" data-attributes="member: 14863"><p>[MENTION=25437]dwayne[/MENTION] - Thank you for supporting the project! I appreciate it. </p><p> [MENTION=6695890]ccooke[/MENTION] - I hope you do choose to back us, if you haven't already. If you did - Thank you, as well. </p><p></p><p>Story is very important to us and we used Arcanis because, well it is our flagship setting as well as having won numerous awards, so it has a special place in our hearts. But you bring up the Screaming Sword's back story as dead weight, so let's look at that:</p><p></p><p>It's basically a sword that houses the soul of a dwarf in a gem affixed to the weapon. Ignoring the whole Arcanis dwarven curse backstory, the story can still track fairly well with just the portion that dwarven souls are being harvested to "power" the blade. </p><p></p><p>You can use these swords to cause emnity between humans and dwarves or just between dwarves and the wielder of the weapon (whether a PC or NPC). </p><p></p><p>Have a group of dwarven clerics and paladins as members of an Order that tracks down these swords and destroys them to release the souls. </p><p></p><p>I can even see a player with a dwarf PC use this as a background, with a long term goal to find the sword that entrapped his grandparent's soul and see it released. </p><p></p><p>There's huge potential for conflict and story here even when untethered to the Arcanis setting. </p><p></p><p>Any story, regardless of setting, is useful in some way, whether taken as a whole, modified or used as inspriration for something completely different. So I can't agree with you that it's dead weight. </p><p></p><p>As for the mechanics, I'll leave that for Pete to answer. I'm the story guy, so I tend to not inject myself into rules discussions. </p><p></p><p>Thank you for your comment.</p></blockquote><p></p>
[QUOTE="PCIHenry, post: 7699883, member: 14863"] [MENTION=25437]dwayne[/MENTION] - Thank you for supporting the project! I appreciate it. [MENTION=6695890]ccooke[/MENTION] - I hope you do choose to back us, if you haven't already. If you did - Thank you, as well. Story is very important to us and we used Arcanis because, well it is our flagship setting as well as having won numerous awards, so it has a special place in our hearts. But you bring up the Screaming Sword's back story as dead weight, so let's look at that: It's basically a sword that houses the soul of a dwarf in a gem affixed to the weapon. Ignoring the whole Arcanis dwarven curse backstory, the story can still track fairly well with just the portion that dwarven souls are being harvested to "power" the blade. You can use these swords to cause emnity between humans and dwarves or just between dwarves and the wielder of the weapon (whether a PC or NPC). Have a group of dwarven clerics and paladins as members of an Order that tracks down these swords and destroys them to release the souls. I can even see a player with a dwarf PC use this as a background, with a long term goal to find the sword that entrapped his grandparent's soul and see it released. There's huge potential for conflict and story here even when untethered to the Arcanis setting. Any story, regardless of setting, is useful in some way, whether taken as a whole, modified or used as inspriration for something completely different. So I can't agree with you that it's dead weight. As for the mechanics, I'll leave that for Pete to answer. I'm the story guy, so I tend to not inject myself into rules discussions. Thank you for your comment. [/QUOTE]
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