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*Dungeons & Dragons
Do You Want 400 New Magic Items For Your D&D 5E Game?
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<blockquote data-quote="ccooke" data-source="post: 7699886" data-attributes="member: 6695890"><p>Backed for (hopefully) a hardback. I'm looking forward to it.</p><p></p><p></p><p></p><p>Honestly, 'dead weight' was far too strong a phrase to use and I should have edited it - sorry about that. I do think that item is much harder to use than is ideal - even changing the backstory as you did, you're left with an item that would probably be considered evil, for instance. Interesting as a possible story hook, but less useful as a general magic item - however, my point shouldn't have been that having items like this is a bad thing. I was just hoping that most of them items are not so deeply setting-intertwined. You've picked a setting, and you absolutely should celebrate it. I'm just suggesting that the majority of people who buy this book will probably not be using your setting and, while you might convince some of them to try the setting by having such meaningful history behind the contents, it will also drive some people away. Of the items I've seen in your examples, the sword I mentioned is the only one that would be a significant burden to use; if I saw two or three such items in that limited set, I probably wouldn't have backed you.</p><p></p><p>To me, your backstory is just a load of names without context that I will have to ignore - that's not saying it's <em>bad</em>, just that I run games with my own settings and I have never encountered yours before. The names and details mean nothing to me, which is a but of a turn-off. I don't think it's a great leap of imagination to see that there are probably more people who would buy a more generic product. Of course, a generic product is inherently less interesting... and you've already made the kickstarter funding minimum. So you should probably ignore me entirely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>(And to be very clear: What I've seen of the setting looks interesting; I'm sorry, I didn't mean to suggest anything to its detriment.)</p></blockquote><p></p>
[QUOTE="ccooke, post: 7699886, member: 6695890"] Backed for (hopefully) a hardback. I'm looking forward to it. Honestly, 'dead weight' was far too strong a phrase to use and I should have edited it - sorry about that. I do think that item is much harder to use than is ideal - even changing the backstory as you did, you're left with an item that would probably be considered evil, for instance. Interesting as a possible story hook, but less useful as a general magic item - however, my point shouldn't have been that having items like this is a bad thing. I was just hoping that most of them items are not so deeply setting-intertwined. You've picked a setting, and you absolutely should celebrate it. I'm just suggesting that the majority of people who buy this book will probably not be using your setting and, while you might convince some of them to try the setting by having such meaningful history behind the contents, it will also drive some people away. Of the items I've seen in your examples, the sword I mentioned is the only one that would be a significant burden to use; if I saw two or three such items in that limited set, I probably wouldn't have backed you. To me, your backstory is just a load of names without context that I will have to ignore - that's not saying it's [I]bad[/I], just that I run games with my own settings and I have never encountered yours before. The names and details mean nothing to me, which is a but of a turn-off. I don't think it's a great leap of imagination to see that there are probably more people who would buy a more generic product. Of course, a generic product is inherently less interesting... and you've already made the kickstarter funding minimum. So you should probably ignore me entirely. :-) (And to be very clear: What I've seen of the setting looks interesting; I'm sorry, I didn't mean to suggest anything to its detriment.) [/QUOTE]
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Do You Want 400 New Magic Items For Your D&D 5E Game?
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