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<blockquote data-quote="Dorian_Grey" data-source="post: 6968542" data-attributes="member: 6801878"><p>No, that isn't what I'm saying. The MM, PHB, DMG, Volo's Guide, SCAG are all FR centric rules books. APs build on the lore of the FRs and the setting. As a quick whistle stop tour, you have:</p><p></p><p>* LMoP (Nice starting intro to the Realms, near Waterdeep)</p><p>* Confrontation at Candlekeep (Duh)</p><p>* Curse of Strahd (Which was a stand alone setting put into Faerun, tied via Volo)</p><p>* Elemental Evil (Moonsea)</p><p>* Rage of Demons (Underdark/Cormanther)</p><p>* Tyranny of Dragons (Phlan)</p><p>* Rise of Tiamat (Waterdeep, Thay, Icewind Dale)</p><p>* Storm King's Thunder (Northern Sword Coast)</p><p></p><p>To use your equivalent what I'm saying is that WotC has covered Western Europe - and in the process, they have provided a crap ton of material for FR players. Anything extra could be provided by UA articles at this point. I also pointed out that new APs will probably cover additional material in the realms, so a dedicated source book is redundant. You'll get your full world tour one AP at a time. </p><p></p><p>Now I get you're a big fan, and that's great. If you love FR this is most assuredly the edition for you as it is 100% FR centric. At the same time, I think the path they are using of pushing FR lore through APs is better then a dedicated source book, and the material they do create should focus on core rules (which are going to be FR centric anyway).</p><p></p><p>Why? To quote you...</p><p></p><p></p><p></p><p>If they create a single source book, say 300 pages, then they're going to have to leave a lot of elements out to cover EVERY single location in the Realms. This is one of my biggest complaints about the setting. Now they could release an encyclopedia of realm lore. Based on some previous jobs I've had I might even be able to estimate for you what that would cost WotC in terms of man hours and estimated expenditures. </p><p></p><p>However, it's not worth it to them.</p><p></p><p>Instead, they can explore different facets of the Realms in depth, one at a time, with their Adventure Paths, which is exactly what they are doing and provides exactly what you want: detailed handling of the elements of the Realms that each fan cares about.</p></blockquote><p></p>
[QUOTE="Dorian_Grey, post: 6968542, member: 6801878"] No, that isn't what I'm saying. The MM, PHB, DMG, Volo's Guide, SCAG are all FR centric rules books. APs build on the lore of the FRs and the setting. As a quick whistle stop tour, you have: * LMoP (Nice starting intro to the Realms, near Waterdeep) * Confrontation at Candlekeep (Duh) * Curse of Strahd (Which was a stand alone setting put into Faerun, tied via Volo) * Elemental Evil (Moonsea) * Rage of Demons (Underdark/Cormanther) * Tyranny of Dragons (Phlan) * Rise of Tiamat (Waterdeep, Thay, Icewind Dale) * Storm King's Thunder (Northern Sword Coast) To use your equivalent what I'm saying is that WotC has covered Western Europe - and in the process, they have provided a crap ton of material for FR players. Anything extra could be provided by UA articles at this point. I also pointed out that new APs will probably cover additional material in the realms, so a dedicated source book is redundant. You'll get your full world tour one AP at a time. Now I get you're a big fan, and that's great. If you love FR this is most assuredly the edition for you as it is 100% FR centric. At the same time, I think the path they are using of pushing FR lore through APs is better then a dedicated source book, and the material they do create should focus on core rules (which are going to be FR centric anyway). Why? To quote you... If they create a single source book, say 300 pages, then they're going to have to leave a lot of elements out to cover EVERY single location in the Realms. This is one of my biggest complaints about the setting. Now they could release an encyclopedia of realm lore. Based on some previous jobs I've had I might even be able to estimate for you what that would cost WotC in terms of man hours and estimated expenditures. However, it's not worth it to them. Instead, they can explore different facets of the Realms in depth, one at a time, with their Adventure Paths, which is exactly what they are doing and provides exactly what you want: detailed handling of the elements of the Realms that each fan cares about. [/QUOTE]
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