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Do you want a Forgotten Realms Campaign Guide?
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<blockquote data-quote="orderofthings" data-source="post: 6970296" data-attributes="member: 6856566"><p>You know, i voted yes before just for the big map. Now, reading this thread, i have to change my mind. </p><p>I'm still voting yes, but because it's really because of all the hours i spent pouring over the 2e box when i was a kid. I didn't get to use a scrap of it in-game (i didn't even end up DMing the shadowdale quest), and i don't care. It was an amazing product. It got me into the concept of world building. </p><p>I think the new generation should get to feel that without having to buy yours off e-bay, then convert it to 5e, then reconstruct a geographical timeline post sundering... i say this because i basically tried. Maybe go in a more digital direction, like that crazy layered .pdf of Waterdeep someone put together [Somebody please tell me it's still floating around].</p><p></p><p>Some people go for the immersion. A campaign setting has value beyond the literal game, and the money i spent on that box set was worth it even though i "never used it". I lived in the realms during the late 90s real-world-time, 2e era realms-time. This was only through owning the campaign setting and reading novels.</p><p>I never got to actually play in the realms for the first time until early this year, when a friend randomly brought up the idea after over a decade away from the game. Yes, maybe i out-lored my DM when we bumped in to the cult of the dragon in Thundertree. We had a conversation about just how much my character might know about the world at large and it was really no issue. </p><p>I'm now DMing the same group through POTA and have not had to call upon my knowledge of the greater lore once. Regardless, i still want to know what's going on right now in Thay, Chult, and Airspur.</p><p>The campaign setting would be absolutely unnecessary, but it could turn some of the current beginners into lifelong addicts.</p><p></p><p>Sent from my SM-N920T using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="orderofthings, post: 6970296, member: 6856566"] You know, i voted yes before just for the big map. Now, reading this thread, i have to change my mind. I'm still voting yes, but because it's really because of all the hours i spent pouring over the 2e box when i was a kid. I didn't get to use a scrap of it in-game (i didn't even end up DMing the shadowdale quest), and i don't care. It was an amazing product. It got me into the concept of world building. I think the new generation should get to feel that without having to buy yours off e-bay, then convert it to 5e, then reconstruct a geographical timeline post sundering... i say this because i basically tried. Maybe go in a more digital direction, like that crazy layered .pdf of Waterdeep someone put together [Somebody please tell me it's still floating around]. Some people go for the immersion. A campaign setting has value beyond the literal game, and the money i spent on that box set was worth it even though i "never used it". I lived in the realms during the late 90s real-world-time, 2e era realms-time. This was only through owning the campaign setting and reading novels. I never got to actually play in the realms for the first time until early this year, when a friend randomly brought up the idea after over a decade away from the game. Yes, maybe i out-lored my DM when we bumped in to the cult of the dragon in Thundertree. We had a conversation about just how much my character might know about the world at large and it was really no issue. I'm now DMing the same group through POTA and have not had to call upon my knowledge of the greater lore once. Regardless, i still want to know what's going on right now in Thay, Chult, and Airspur. The campaign setting would be absolutely unnecessary, but it could turn some of the current beginners into lifelong addicts. Sent from my SM-N920T using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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