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Do you want a Forgotten Realms Campaign Guide?
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<blockquote data-quote="THEMNGMNT" data-source="post: 6970399" data-attributes="member: 6809274"><p>I'm probably going to get burned at the stake for this, but...</p><p></p><p>I have mixed feelings about the Realms. Original gray box was interesting, definitely had a lot of ideas that 15 year old me had never even imagined. I am apparently in the minority in that I do not like the 3E campaign setting at all. Every nation is essentially ruled by humans and in conflict with other human nations. Demihumans and monsters are simply not movers and shakers in the world. Every forest has a ruin, orcs, trolls, ettins, and maybe a dragon with a weird magical ability. It all felt very samey-samey to me. In contrast, I really liked 4E Realms, which felt like there was a unique, distinctive adventure around every corner.</p><p></p><p>As for 5E, the adventure paths clearly seem to be a combination adventure and setting book. Maybe not the first few, but starting with Out of the Abyss. OotA is the Underdark sourcebook. CoS is the Barovia sourcebook. STK is the North sourcebook. In fact, I think STK is perhaps my favorite setting guide for Forgotten Realms. The North really feels alive and interesting. And there are callbacks to RoT and PotA. It sort of reminds me of Marvel's Manhattan, with Spider-Man swinging past a ticker tape parade for the Fantastic Four and rooftop where Daredevil is fighting Bullseye. STK has actually made me much, much fonder for the Realms than ever before.</p><p></p><p>In summary, I like current format, and I have no particular interest in a campaign setting.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 6970399, member: 6809274"] I'm probably going to get burned at the stake for this, but... I have mixed feelings about the Realms. Original gray box was interesting, definitely had a lot of ideas that 15 year old me had never even imagined. I am apparently in the minority in that I do not like the 3E campaign setting at all. Every nation is essentially ruled by humans and in conflict with other human nations. Demihumans and monsters are simply not movers and shakers in the world. Every forest has a ruin, orcs, trolls, ettins, and maybe a dragon with a weird magical ability. It all felt very samey-samey to me. In contrast, I really liked 4E Realms, which felt like there was a unique, distinctive adventure around every corner. As for 5E, the adventure paths clearly seem to be a combination adventure and setting book. Maybe not the first few, but starting with Out of the Abyss. OotA is the Underdark sourcebook. CoS is the Barovia sourcebook. STK is the North sourcebook. In fact, I think STK is perhaps my favorite setting guide for Forgotten Realms. The North really feels alive and interesting. And there are callbacks to RoT and PotA. It sort of reminds me of Marvel's Manhattan, with Spider-Man swinging past a ticker tape parade for the Fantastic Four and rooftop where Daredevil is fighting Bullseye. STK has actually made me much, much fonder for the Realms than ever before. In summary, I like current format, and I have no particular interest in a campaign setting. [/QUOTE]
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