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Do you want/are you ready for a D&D 5th edition?
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<blockquote data-quote="Therise" data-source="post: 5754069" data-attributes="member: 6683949"><p>It depends...</p><p></p><p>For a company, you want fresh, shiny product that moves well off the shelves and generates income. When games reach a certain saturation point (i.e. everyone likely to buy it has bought it), sales drop and you need to create shiny new product that will again sell and keep profits high. Therefore, new systems, new rules, so long as they will sell, are a high priority every few years.</p><p></p><p>For a gamer (and this is speaking generally, as all gamers differ somewhat), there's a split. Some gamers want "new and shiny" constantly and are willing to pay for it. In this case, rapid turnaround is not a problem as the company is willing to provide. But many gamers want a certain amount of stability in their gaming experience. For those of us who prefer stability of rule systems (perhaps with refinements along the way), we buy things that are classically "support" books: settings, campaigns, adventures, magazines with new options, new fluff, etc. But those things do not sell as well or as widely as rule books because fluff is a matter of taste and rules are a matter of "need" (so to speak).</p></blockquote><p></p>
[QUOTE="Therise, post: 5754069, member: 6683949"] It depends... For a company, you want fresh, shiny product that moves well off the shelves and generates income. When games reach a certain saturation point (i.e. everyone likely to buy it has bought it), sales drop and you need to create shiny new product that will again sell and keep profits high. Therefore, new systems, new rules, so long as they will sell, are a high priority every few years. For a gamer (and this is speaking generally, as all gamers differ somewhat), there's a split. Some gamers want "new and shiny" constantly and are willing to pay for it. In this case, rapid turnaround is not a problem as the company is willing to provide. But many gamers want a certain amount of stability in their gaming experience. For those of us who prefer stability of rule systems (perhaps with refinements along the way), we buy things that are classically "support" books: settings, campaigns, adventures, magazines with new options, new fluff, etc. But those things do not sell as well or as widely as rule books because fluff is a matter of taste and rules are a matter of "need" (so to speak). [/QUOTE]
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Do you want/are you ready for a D&D 5th edition?
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