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*Pathfinder & Starfinder
Do you want gnomes in the first phb?
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<blockquote data-quote="TwinBahamut" data-source="post: 3729234" data-attributes="member: 32536"><p>I like Eberron and its Gnomes, but other than that, I find them awfully hard to do anything with. They are just... clunky. Humans are humans, elves are old and live in forests, dwarves make stuff, halflings are <em>short</em> and nice, goblins are short and crazy, orcs are savage, ogres are big, giants are very big, trolls are ugly and regenerate, but gnomes don't have such an easily identifiable role. It makes them really hard to put into a homebrew, far harder to place than easily playable creatures like orcs, goblins, ogres, giants, or trolls (if you balance out regeneration).</p><p></p><p>Tinker gnomes are far worse than other gnomes. They are much more annoying, and their only purpose would be for them to be excluded by homebrews and various settings as bringing in "that annoying clockwork stuff I don't want in my setting". Besides, it pulls the spotlight away from dwarves as the "great makers of stuff", which they have been since Norse mythology.</p><p></p><p>Gnomes work better as fey, since far more than elves, they are associated with fairy-tales and magical spirits. I think they would work far better as a kind of earth-elemental fey prankster in the Monster Manual than as a playable race.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3729234, member: 32536"] I like Eberron and its Gnomes, but other than that, I find them awfully hard to do anything with. They are just... clunky. Humans are humans, elves are old and live in forests, dwarves make stuff, halflings are [i]short[/i] and nice, goblins are short and crazy, orcs are savage, ogres are big, giants are very big, trolls are ugly and regenerate, but gnomes don't have such an easily identifiable role. It makes them really hard to put into a homebrew, far harder to place than easily playable creatures like orcs, goblins, ogres, giants, or trolls (if you balance out regeneration). Tinker gnomes are far worse than other gnomes. They are much more annoying, and their only purpose would be for them to be excluded by homebrews and various settings as bringing in "that annoying clockwork stuff I don't want in my setting". Besides, it pulls the spotlight away from dwarves as the "great makers of stuff", which they have been since Norse mythology. Gnomes work better as fey, since far more than elves, they are associated with fairy-tales and magical spirits. I think they would work far better as a kind of earth-elemental fey prankster in the Monster Manual than as a playable race. [/QUOTE]
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Do you want gnomes in the first phb?
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