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Do you want Greyhawk updated to 5e?
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<blockquote data-quote="Jer" data-source="post: 7570315" data-attributes="member: 19857"><p>I can't figure out how to answer this question.</p><p></p><p>Because what does it mean to "update" Greyhawk to 5e? The core rules for Greyhawk shouldn't be any different than the basic core - if they are, then 5e has failed to capture the essence of D&D in the way that 5e fans - including myself - think it does. IMO part of what it means to be D&D is that you can run a campaign set in Greyhawk using the rules. So no need for new rules, and if you look at the TOC for the Wayfarer's Guide to Eberron, "new rules to make the setting work" and "here's how core thing X works in Eberron" is more than a third of the content in the book.</p><p></p><p>The atlas and maps? The 1st edition box set is still the Gold Standard IMO for Greyhawk, and it's available via PDF for those who don't own it. I'd want any update to work from that and treat the setting like Eberron - from a publication standpoint fixed in time even as our own campaigns take it in new directions. I'm hard-pressed to think of what additional material I'd want beyond what's in that core box set. Maybe more adventure sites and old ruins scattered around the map, and more discussion of adventures in the City of Greyhawk, but I'm a sucker for that kind of stuff. (I can see how some folks would want to start it from the end of the Wars boxed set, but you asked what I wanted and I don't actually want that - I want that to be a possible campaign you can run in Greyhawk, not canonical "here's what happened in Greyhawk").</p><p></p><p>Monsters? I can't think of any monsters that are pure Greyhawk because Greyhawk was the setting that you took stuff from to put in your own game. Any monster that would be "iconically Greyhawk" would essentially be "iconically D&D" and so should already be in one of the monster books somewhere. And if it isn't, well it could be - you don't need to update Greyhawk to bring back old creatures.</p><p></p><p>That leaves stats for major NPCs, which I don't really need but I guess I can see how some would. But to me that's not enough to fill a whole setting book on its own. </p><p></p><p>That's one of the problems with updating Greyhawk - if you're already a fan of the setting and own the existing material, there isn't a lot there that needs to be updated that hasn't already appeared somewhere among the core books. Greyhawk is just such a "core D&D" setting that it just works out of the box with 5e without needing to do much.</p></blockquote><p></p>
[QUOTE="Jer, post: 7570315, member: 19857"] I can't figure out how to answer this question. Because what does it mean to "update" Greyhawk to 5e? The core rules for Greyhawk shouldn't be any different than the basic core - if they are, then 5e has failed to capture the essence of D&D in the way that 5e fans - including myself - think it does. IMO part of what it means to be D&D is that you can run a campaign set in Greyhawk using the rules. So no need for new rules, and if you look at the TOC for the Wayfarer's Guide to Eberron, "new rules to make the setting work" and "here's how core thing X works in Eberron" is more than a third of the content in the book. The atlas and maps? The 1st edition box set is still the Gold Standard IMO for Greyhawk, and it's available via PDF for those who don't own it. I'd want any update to work from that and treat the setting like Eberron - from a publication standpoint fixed in time even as our own campaigns take it in new directions. I'm hard-pressed to think of what additional material I'd want beyond what's in that core box set. Maybe more adventure sites and old ruins scattered around the map, and more discussion of adventures in the City of Greyhawk, but I'm a sucker for that kind of stuff. (I can see how some folks would want to start it from the end of the Wars boxed set, but you asked what I wanted and I don't actually want that - I want that to be a possible campaign you can run in Greyhawk, not canonical "here's what happened in Greyhawk"). Monsters? I can't think of any monsters that are pure Greyhawk because Greyhawk was the setting that you took stuff from to put in your own game. Any monster that would be "iconically Greyhawk" would essentially be "iconically D&D" and so should already be in one of the monster books somewhere. And if it isn't, well it could be - you don't need to update Greyhawk to bring back old creatures. That leaves stats for major NPCs, which I don't really need but I guess I can see how some would. But to me that's not enough to fill a whole setting book on its own. That's one of the problems with updating Greyhawk - if you're already a fan of the setting and own the existing material, there isn't a lot there that needs to be updated that hasn't already appeared somewhere among the core books. Greyhawk is just such a "core D&D" setting that it just works out of the box with 5e without needing to do much. [/QUOTE]
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