Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Do You Want Immersive Roleplay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 6814932" data-attributes="member: 6801286"><p>Lately I've been the default DM, so currently to me it's all about the immersion of my players. Its a responsibility to me; something I want to trigger, not force. I'd probably seek immersion as a player as well, but currently I'm totally in the mind set of a DM.</p><p></p><p>When I think of immersion, I don't demand that my players are great actors, or that they are in-character 100%. What I mean with immersion, is that I'm able to make them laugh, be afraid, be sad, or filled with joy and jubilation. I want my campaign to provoke those feelings when it is called for. When their characters experience those things, I want the players to feel those same emotions. It doesn't matter to me that they constantly make OC jokes throughout the evening. <strong>Just as long as I'm able to engage them on an emotional level</strong> at the important moments of the story.</p><p></p><p>One session ago my players came face to face with the big bad of my campaign. A cosmic horror in the vein of Cthulhu.. a creature they could not possibly fight directly, or have any hope of defeating. I wanted them to feel that fear and despair. It had to be one of those holy sh*t moments, and it had to be a cliffhanger for that evening. That is what I think of, when I talk about immersion. I wanted my players to go home feeling totally blown away, with that feeling of "Wow!" and "What the hell are we going to do?!". I wanted them to be thinking about the story for the entire week, until the next session. So how do you do that?</p><p></p><p>To me, it's all about details. <strong>It's not about boring information overload</strong>, but you want to describe what they see, what they hear, and what they feel. And that last point is not as simple as simply telling them what to feel. You want to describe what their characters go through emotionally, so they as players feel it too. You don't just tell them their character is terrified, but you give a description to them that is so vivid, that there isn't a shadow of a doubt that this is the most terrifying thing their characters have ever seen. </p><p></p><p>And that was what I wanted to get across. Immersion does not mean describing every flower and every tree leaf. Its about drawing them into the story, and engaging them emotionally. If I'm unable to do that, then I fear that the campaign would just be a flat dungeon grind with a story tacked on top.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6814932, member: 6801286"] Lately I've been the default DM, so currently to me it's all about the immersion of my players. Its a responsibility to me; something I want to trigger, not force. I'd probably seek immersion as a player as well, but currently I'm totally in the mind set of a DM. When I think of immersion, I don't demand that my players are great actors, or that they are in-character 100%. What I mean with immersion, is that I'm able to make them laugh, be afraid, be sad, or filled with joy and jubilation. I want my campaign to provoke those feelings when it is called for. When their characters experience those things, I want the players to feel those same emotions. It doesn't matter to me that they constantly make OC jokes throughout the evening. [B]Just as long as I'm able to engage them on an emotional level[/B] at the important moments of the story. One session ago my players came face to face with the big bad of my campaign. A cosmic horror in the vein of Cthulhu.. a creature they could not possibly fight directly, or have any hope of defeating. I wanted them to feel that fear and despair. It had to be one of those holy sh*t moments, and it had to be a cliffhanger for that evening. That is what I think of, when I talk about immersion. I wanted my players to go home feeling totally blown away, with that feeling of "Wow!" and "What the hell are we going to do?!". I wanted them to be thinking about the story for the entire week, until the next session. So how do you do that? To me, it's all about details. [B]It's not about boring information overload[/B], but you want to describe what they see, what they hear, and what they feel. And that last point is not as simple as simply telling them what to feel. You want to describe what their characters go through emotionally, so they as players feel it too. You don't just tell them their character is terrified, but you give a description to them that is so vivid, that there isn't a shadow of a doubt that this is the most terrifying thing their characters have ever seen. And that was what I wanted to get across. Immersion does not mean describing every flower and every tree leaf. Its about drawing them into the story, and engaging them emotionally. If I'm unable to do that, then I fear that the campaign would just be a flat dungeon grind with a story tacked on top. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do You Want Immersive Roleplay?
Top