Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do you want more monster complexity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8061858" data-attributes="member: 6779196"><p>Yeah, I thinks 3e’s problem was trying to build monsters like PCs. A single 3e PC is a huge undertaking to build and run, expecting the DM to manage several of them at once in every encounter was just beyond reasonable. 4e fully embraced the asymmetry of D&D play, making monsters that were both easy to run and exciting to fight against, but a lot of folks complained that it was too “gamist,” so now we have monsters that are kind of built like PCs with no class levels and few to no special actions or abilities, so they’re easy to run (even easier than 4e) but far less engaging to fight. I think if Level Up keeps the basic structure of 5e monsters but gives them more in the way of unique abilities and actions, we’ll be in perfect shape.</p><p></p><p></p><p>That would be pretty cool. I’m not sure that’s the way Morrus wants to go with it - the stated goal is for Level Up to work as a stand-alone game that’s compatible with 5e, rather than as a set of optional add-one to 5e. But who knows, maybe some monster building rules that could be used in conjunction with 5e’s monster building rules we could get a sort of stealth add-on.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8061858, member: 6779196"] Yeah, I thinks 3e’s problem was trying to build monsters like PCs. A single 3e PC is a huge undertaking to build and run, expecting the DM to manage several of them at once in every encounter was just beyond reasonable. 4e fully embraced the asymmetry of D&D play, making monsters that were both easy to run and exciting to fight against, but a lot of folks complained that it was too “gamist,” so now we have monsters that are kind of built like PCs with no class levels and few to no special actions or abilities, so they’re easy to run (even easier than 4e) but far less engaging to fight. I think if Level Up keeps the basic structure of 5e monsters but gives them more in the way of unique abilities and actions, we’ll be in perfect shape. That would be pretty cool. I’m not sure that’s the way Morrus wants to go with it - the stated goal is for Level Up to work as a stand-alone game that’s compatible with 5e, rather than as a set of optional add-one to 5e. But who knows, maybe some monster building rules that could be used in conjunction with 5e’s monster building rules we could get a sort of stealth add-on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do you want more monster complexity?
Top