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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Do you want more monster complexity?
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<blockquote data-quote="Helldritch" data-source="post: 8066706" data-attributes="member: 6855114"><p>A lot of good ideas in here. But a lot of maneuvers can be done already as per the PHB's rules. Push, grab, knock down. It does not need to be in the stat block to be used by the monsters. Before SKT, my giants already loved to grab a PC and throw it as far as the eye could see. Dragons were willing to grab whomever was the most annoying, and pin the unfortunate under a claw, causing claw damage each round as per the grab rules. Goblins and kobolds using the help action to knock down a fighter (or simply push 5 feet away to break formation) to give their allies a better chance to hit. </p><p></p><p>What I really want to see is better spell selection when applicable. I know I do this already. I want to see special abilities with harder DC. A wight is now a joke compared to what it was. It should have had a better chance to hit and the DC of drain life should have been harder.</p><p></p><p>Spell like abilities should always be usable with a bonus action or an action. </p><p></p><p>Classed creatures should have the basic powers that their respective classes have. Why don't veterans have second wind or action surge? A lot of the classed creatures are simply gimped for no good reasons. </p><p></p><p>Don't get me wrong, I don't want to go back to 3.5ed monsters' style but a bit more on the 5ed stat blocks would not hurt either.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8066706, member: 6855114"] A lot of good ideas in here. But a lot of maneuvers can be done already as per the PHB's rules. Push, grab, knock down. It does not need to be in the stat block to be used by the monsters. Before SKT, my giants already loved to grab a PC and throw it as far as the eye could see. Dragons were willing to grab whomever was the most annoying, and pin the unfortunate under a claw, causing claw damage each round as per the grab rules. Goblins and kobolds using the help action to knock down a fighter (or simply push 5 feet away to break formation) to give their allies a better chance to hit. What I really want to see is better spell selection when applicable. I know I do this already. I want to see special abilities with harder DC. A wight is now a joke compared to what it was. It should have had a better chance to hit and the DC of drain life should have been harder. Spell like abilities should always be usable with a bonus action or an action. Classed creatures should have the basic powers that their respective classes have. Why don't veterans have second wind or action surge? A lot of the classed creatures are simply gimped for no good reasons. Don't get me wrong, I don't want to go back to 3.5ed monsters' style but a bit more on the 5ed stat blocks would not hurt either. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Do you want more monster complexity?
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