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General Tabletop Discussion
*Pathfinder & Starfinder
Do You Want Multiple Actions Per Turn or Not?
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<blockquote data-quote="ren1999" data-source="post: 5950242" data-attributes="member: 85179"><p>Wow. O.k. in this thread many of you aren't completely disagreeing with me but want something more specific than just 5 maximum standard actions at 20th level. </p><p></p><p>Trigger/Reactions, Free Actions, Minor Actions and Standard Actions actually worked very well in our previous games. I would hate to see that go away. </p><p></p><p>Some of you are saying exactly what I want. I want a high level thief to be able to run up the side of a wall, jam a knife in the cap of a fool and flip over while throwing another knife in the fat belly of another fool. All this in the time duration of one turn. Players are going to be thinking about these actions before their turns. They're going to be ready and it isn't going to take a lot of time. Now low level characters are going to have to think about it longer and that is why they should start out with fewer actions.</p><p></p><p>If this thief can beat both his opponent's initiatives why can't he have the chance to kill both before they even draw their weapons?</p><p></p><p>Whatever you call it, we've got to allow for some acrobatics then an attack or 2. And if higher level characters are energetic, why not let them parry once in awhile.</p><p></p><p>We can have a good action economy. But we've got to think about this and come up with a simple to understand system that the majority can agree upon. </p><p></p><p>5 actions per turn is a little much, but remember that only a 20th level character or a monster with a challenge rating of 20 would be able to do this. </p><p></p><p>Solo monsters should be higher level than a single party member. They should get more actions because they are a higher level challenge. </p><p></p><p>Let's keep triggers. They're fun. I also enjoyed triggered actions when becoming bloodied. I hope 5th addition decides to include bloodied.</p><p></p><p>There are many things about the previous editions that I didn't like. But this action economy in both Pathfinder and 4th edition, I liked a lot. Either off-hand weapon or combined feats like Cleave were fun and they worked well. The reason I feel that a lot of these feats failed is that there were too many similar feats. They were confusing.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5950242, member: 85179"] Wow. O.k. in this thread many of you aren't completely disagreeing with me but want something more specific than just 5 maximum standard actions at 20th level. Trigger/Reactions, Free Actions, Minor Actions and Standard Actions actually worked very well in our previous games. I would hate to see that go away. Some of you are saying exactly what I want. I want a high level thief to be able to run up the side of a wall, jam a knife in the cap of a fool and flip over while throwing another knife in the fat belly of another fool. All this in the time duration of one turn. Players are going to be thinking about these actions before their turns. They're going to be ready and it isn't going to take a lot of time. Now low level characters are going to have to think about it longer and that is why they should start out with fewer actions. If this thief can beat both his opponent's initiatives why can't he have the chance to kill both before they even draw their weapons? Whatever you call it, we've got to allow for some acrobatics then an attack or 2. And if higher level characters are energetic, why not let them parry once in awhile. We can have a good action economy. But we've got to think about this and come up with a simple to understand system that the majority can agree upon. 5 actions per turn is a little much, but remember that only a 20th level character or a monster with a challenge rating of 20 would be able to do this. Solo monsters should be higher level than a single party member. They should get more actions because they are a higher level challenge. Let's keep triggers. They're fun. I also enjoyed triggered actions when becoming bloodied. I hope 5th addition decides to include bloodied. There are many things about the previous editions that I didn't like. But this action economy in both Pathfinder and 4th edition, I liked a lot. Either off-hand weapon or combined feats like Cleave were fun and they worked well. The reason I feel that a lot of these feats failed is that there were too many similar feats. They were confusing. [/QUOTE]
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Do You Want Multiple Actions Per Turn or Not?
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