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General Tabletop Discussion
*Pathfinder & Starfinder
Do You Want Multiple Actions Per Turn or Not?
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<blockquote data-quote="Lalato" data-source="post: 5952239" data-attributes="member: 9171"><p>I'm OK with Move and Action being the default.</p><p></p><p>Didn't read the whole thread, but a thought just popped into my head. Let me know if this is too much for D&D. Maybe add a Triggered Action or Reaction. Something along the lines of declaring a trigger that will result in some action outside of a turn. I would limit the triggers to movement only. The trigger would reset at the start of the creatures next turn.</p><p></p><p>So the fighter on his turn moves and attacks the goblin chief. Then at the end of his turn declares that if another goblin moves up to him, he'll swat at it. He only gets the one triggered action. If no other goblin moves in, thems the breaks. If the goblin chief moves away, still no trigger.</p><p></p><p>The wizard takes his turn and casts a spell. He then declares that if an enemy moves within threatening reach to him, he'll teleport away. If no enemy moves nearby, no teleport. If an enemy does move in, the wizard teleports away, and unless he has multiple uses of teleport he won't be able to do that trick again.</p><p></p><p>This could really get out of hand, so it would need to be toned down further. For example, one could make it so that only Martial Classes can React with an Attack. Others can React with non-damaging options (movement, non-damaging spells, non-damaging special abilities or something improvised that might give the enemy creature Disadvantage).</p><p></p><p>Probably not right for D&D... and definitely not something I would want to see as the default, but it could be an interesting thing to play around with.</p></blockquote><p></p>
[QUOTE="Lalato, post: 5952239, member: 9171"] I'm OK with Move and Action being the default. Didn't read the whole thread, but a thought just popped into my head. Let me know if this is too much for D&D. Maybe add a Triggered Action or Reaction. Something along the lines of declaring a trigger that will result in some action outside of a turn. I would limit the triggers to movement only. The trigger would reset at the start of the creatures next turn. So the fighter on his turn moves and attacks the goblin chief. Then at the end of his turn declares that if another goblin moves up to him, he'll swat at it. He only gets the one triggered action. If no other goblin moves in, thems the breaks. If the goblin chief moves away, still no trigger. The wizard takes his turn and casts a spell. He then declares that if an enemy moves within threatening reach to him, he'll teleport away. If no enemy moves nearby, no teleport. If an enemy does move in, the wizard teleports away, and unless he has multiple uses of teleport he won't be able to do that trick again. This could really get out of hand, so it would need to be toned down further. For example, one could make it so that only Martial Classes can React with an Attack. Others can React with non-damaging options (movement, non-damaging spells, non-damaging special abilities or something improvised that might give the enemy creature Disadvantage). Probably not right for D&D... and definitely not something I would want to see as the default, but it could be an interesting thing to play around with. [/QUOTE]
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Do You Want Multiple Actions Per Turn or Not?
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