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General Tabletop Discussion
*Pathfinder & Starfinder
Do You Want Multiple Actions Per Turn or Not?
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5953147" data-attributes="member: 54436"><p>Also, I hope the non-scaling by level bonuses (mentioned above) survive, too.</p><p></p><p>As to the topic, at hand...</p><p></p><p></p><p>No attacks of opportunity. No off-turn actions other than possibly something like feather fall...</p><p></p><p>I would prefer a single action (with possibly a swift action) on each character or creature's turn. Move or cast a spell. Not both. Move or make an attack.</p><p></p><p>I would, however, allow melee characters to move half their usual distance and make a full attack. I'd also count threatened squares as difficult terrain (so movement through threatened squares would be slower or cost more squares of movement).</p><p></p><p>Spells would usually require until just before the character or creature's next action to come into effect (with some spells possibly taking even longer to come into effect). If hit in the meantime, some sort of save to avoid losing the spell would probably be OK, if it weren't assumed that the spell was automatically lost if damage was taken.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5953147, member: 54436"] Also, I hope the non-scaling by level bonuses (mentioned above) survive, too. As to the topic, at hand... No attacks of opportunity. No off-turn actions other than possibly something like feather fall... I would prefer a single action (with possibly a swift action) on each character or creature's turn. Move or cast a spell. Not both. Move or make an attack. I would, however, allow melee characters to move half their usual distance and make a full attack. I'd also count threatened squares as difficult terrain (so movement through threatened squares would be slower or cost more squares of movement). Spells would usually require until just before the character or creature's next action to come into effect (with some spells possibly taking even longer to come into effect). If hit in the meantime, some sort of save to avoid losing the spell would probably be OK, if it weren't assumed that the spell was automatically lost if damage was taken. [/QUOTE]
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Do You Want Multiple Actions Per Turn or Not?
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