Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you want new settings, character-types, and monsters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 7878032" data-attributes="member: 6775477"><p>Old settings are likely to be reused before new ones for the same reason it's easier to make a sequel of a bad movie than a new one: name recognition. People are more comfortable buying into something they either already know something about or have heard about than something completely new. That's not to say that they can't come up with a good new setting (I don't care for Eberron, but it obviously became one of the most popular very quickly), just that they already have existing material that will be easier to sell.</p><p></p><p>New character concepts should be done as sub-classes, except in the case of setting specific needs (e.g. the artificer). The only new class I'd like to see that's setting neutral would be the psion/mystic, and maybe a swordmage type (fighter/wizard to paladin's fighter/cleric). I think 3E & 4E showed us the downside of class glut, and I don't want 5E to follow down that route. Subclasses work better IMO, because they usually only impact a few levels, while leaving the basic aspect for the class the same.</p><p></p><p>New monsters are always useful, but they should be carefully thought out. Making random new monsters just for the sake of having them isn't helpful, since many DMs need to have some reason for them to exist in their world if they want to use them. Certain monsters, like the Terrasque (sp?), can have an epic impact on a setting merely by existing.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7878032, member: 6775477"] Old settings are likely to be reused before new ones for the same reason it's easier to make a sequel of a bad movie than a new one: name recognition. People are more comfortable buying into something they either already know something about or have heard about than something completely new. That's not to say that they can't come up with a good new setting (I don't care for Eberron, but it obviously became one of the most popular very quickly), just that they already have existing material that will be easier to sell. New character concepts should be done as sub-classes, except in the case of setting specific needs (e.g. the artificer). The only new class I'd like to see that's setting neutral would be the psion/mystic, and maybe a swordmage type (fighter/wizard to paladin's fighter/cleric). I think 3E & 4E showed us the downside of class glut, and I don't want 5E to follow down that route. Subclasses work better IMO, because they usually only impact a few levels, while leaving the basic aspect for the class the same. New monsters are always useful, but they should be carefully thought out. Making random new monsters just for the sake of having them isn't helpful, since many DMs need to have some reason for them to exist in their world if they want to use them. Certain monsters, like the Terrasque (sp?), can have an epic impact on a setting merely by existing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you want new settings, character-types, and monsters?
Top