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Do you want psionics in your D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7151655" data-attributes="member: 996"><p>:shrug: If you're going to have psionics, I suppose you need to decide how it's going to stack up to magic, be that roughly equally, superior or inferior (though still superior to non-supernatural abilities)... It's a mixed bag, really. Magic is much more available (and even a little less restricted in some other ways) and potent than it was in the last edition. Relative to 3e, casters are more flexible in structure, combining the best aspects of 3e Prepped (Tier 1) and Spontaneous (Tier 2) full casters, plus at-will cantrips & rituals, MC together more efficiently, face no AoOs for casting, & use the same save DC regardless of slot level, OT1H; while, OTOH, they also find themselves with fewer daily slots, a concentration limitation on a few specific spells, a lower/harder limitation on spells/round, and finding the most broken 3e spells 'nerfed' (often by that same concentration limitation. Overall, I'd say casters are less out of control than in 3e, but hardly nerfed into the ground. In some ways they're better off than ever. </p><p></p><p> Certainly at low level - high level AD&D depended very much on the DM and what magic items showed up, but IMX, even with the best fighter goodies in post-UA & 2e, casters dominated at high level...</p><p></p><p> There was certainly no shortage of vague areas! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But, the general pattern, back in the day, IMX, was that fighter (& sub-classes, when you could meet the stat requirements) and mutli-classed casters (including fighter in that multi-class) dominated at low levels (and Clerics might have, if not for the healing burden), mainly because of the AC of heavier armor and higher hps (assuming max hps @ first or a decent roll). Starting around 3rd casters had enough spells and useful enough spells that they started contributing more consistently (not that CLW wasn't vital, nor sleep, if you happened to be lucky enough to have it wasn't downright OP the 1/day you got use it) and significantly, in a way that could be called balanced or at least playable, and that state of affairs lasted through at least 7th level or so, maybe right up to name level, by which time caster dominance would certainly have kicked in. Magic items were critical though, in that a fighter's high hps, saves, and ability to use any armor & weapons made him quite the magic-item platform if the DM was sufficiently generous. </p><p></p><p> Well, sure if you want to be all reasonable about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>5e's 'modularity' is more more attitude than design, but adding psionics as an option at some point will certainly be in keeping with it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7151655, member: 996"] :shrug: If you're going to have psionics, I suppose you need to decide how it's going to stack up to magic, be that roughly equally, superior or inferior (though still superior to non-supernatural abilities)... It's a mixed bag, really. Magic is much more available (and even a little less restricted in some other ways) and potent than it was in the last edition. Relative to 3e, casters are more flexible in structure, combining the best aspects of 3e Prepped (Tier 1) and Spontaneous (Tier 2) full casters, plus at-will cantrips & rituals, MC together more efficiently, face no AoOs for casting, & use the same save DC regardless of slot level, OT1H; while, OTOH, they also find themselves with fewer daily slots, a concentration limitation on a few specific spells, a lower/harder limitation on spells/round, and finding the most broken 3e spells 'nerfed' (often by that same concentration limitation. Overall, I'd say casters are less out of control than in 3e, but hardly nerfed into the ground. In some ways they're better off than ever. Certainly at low level - high level AD&D depended very much on the DM and what magic items showed up, but IMX, even with the best fighter goodies in post-UA & 2e, casters dominated at high level... There was certainly no shortage of vague areas! ;) But, the general pattern, back in the day, IMX, was that fighter (& sub-classes, when you could meet the stat requirements) and mutli-classed casters (including fighter in that multi-class) dominated at low levels (and Clerics might have, if not for the healing burden), mainly because of the AC of heavier armor and higher hps (assuming max hps @ first or a decent roll). Starting around 3rd casters had enough spells and useful enough spells that they started contributing more consistently (not that CLW wasn't vital, nor sleep, if you happened to be lucky enough to have it wasn't downright OP the 1/day you got use it) and significantly, in a way that could be called balanced or at least playable, and that state of affairs lasted through at least 7th level or so, maybe right up to name level, by which time caster dominance would certainly have kicked in. Magic items were critical though, in that a fighter's high hps, saves, and ability to use any armor & weapons made him quite the magic-item platform if the DM was sufficiently generous. Well, sure if you want to be all reasonable about it. ;) 5e's 'modularity' is more more attitude than design, but adding psionics as an option at some point will certainly be in keeping with it. [/QUOTE]
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