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Do you want the Sorcerer, Warlock, Psion, and Artificer separate from the Mage class?
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<blockquote data-quote="sheadunne" data-source="post: 6174412" data-attributes="member: 27570"><p>Personally the Sorcerer is a class that has always bothered me. If someone is born with a power, I think it's better reflected in race (or background), not class. The same holds true with Psion. I've always viewed the warlock as a subset of sorcerer and the artificer as a subset of Wizard. I feel much the same way about Druid being a subset of Cleric. </p><p></p><p>I'd rather they created racial templates that players can choose (everyone gets one), that allows customization of races. All elves are like A, but then players get to choose B to further develop their character. B could be an representation of an inborn ability that may or may not be associated with a particular race, such as a psionic elf.</p><p></p><p>I certainly understand the desire to have more classes, but after a while, they all start looking the same with one or two minor tricks, or they get overshadowed later in the edition. Sure sorcerers had more spells per a day than a wizard in the PHB, but by the end of 3.5 they were pretty much neck n neck but the wizard still got higher level spells quicker. There just wasn't enough difference between the two class. Even in PF there's not enough difference. At least the warlock felt different enough to merit its own class, even if it didn't have enough support to really flush it out in 3.5. </p><p></p><p>If they're going to include the sorcerer, at least blend it with the warlock, use the warlock fluff and mechanic, spell-like abilities, which at least makes a bit more sense than the sorcerer (for class purposes), and call it a sorcerer. </p><p></p><p>Psionics has a long tradition in D&D but has never felt like it was "part" of D&D. If they're going to include it, do it right and make it part of the system from day 1 and not a tack on or partial system.</p><p></p><p>Artificer just feels too much like a Specialist Wizard. I like the fluff and would hate to see it disappear. </p><p></p><p>Whether they're included on day one or not, really doesn't have any impact on whether or not I'll buy/play the game.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6174412, member: 27570"] Personally the Sorcerer is a class that has always bothered me. If someone is born with a power, I think it's better reflected in race (or background), not class. The same holds true with Psion. I've always viewed the warlock as a subset of sorcerer and the artificer as a subset of Wizard. I feel much the same way about Druid being a subset of Cleric. I'd rather they created racial templates that players can choose (everyone gets one), that allows customization of races. All elves are like A, but then players get to choose B to further develop their character. B could be an representation of an inborn ability that may or may not be associated with a particular race, such as a psionic elf. I certainly understand the desire to have more classes, but after a while, they all start looking the same with one or two minor tricks, or they get overshadowed later in the edition. Sure sorcerers had more spells per a day than a wizard in the PHB, but by the end of 3.5 they were pretty much neck n neck but the wizard still got higher level spells quicker. There just wasn't enough difference between the two class. Even in PF there's not enough difference. At least the warlock felt different enough to merit its own class, even if it didn't have enough support to really flush it out in 3.5. If they're going to include the sorcerer, at least blend it with the warlock, use the warlock fluff and mechanic, spell-like abilities, which at least makes a bit more sense than the sorcerer (for class purposes), and call it a sorcerer. Psionics has a long tradition in D&D but has never felt like it was "part" of D&D. If they're going to include it, do it right and make it part of the system from day 1 and not a tack on or partial system. Artificer just feels too much like a Specialist Wizard. I like the fluff and would hate to see it disappear. Whether they're included on day one or not, really doesn't have any impact on whether or not I'll buy/play the game. [/QUOTE]
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Community
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Do you want the Sorcerer, Warlock, Psion, and Artificer separate from the Mage class?
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