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General Tabletop Discussion
*Pathfinder & Starfinder
Do you want variety or bonuses in your feats?
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<blockquote data-quote="DracoSuave" data-source="post: 5595438" data-attributes="member: 71571"><p>How exactly do you balance something like Light Sword Expertise with say... Linguist?</p><p></p><p>You don't. There just is no comparison from a balance standpoint.</p><p></p><p>What you need to do is make some feats that lots'll want, and other feats that are attractive to specific demographics. If it's a feat lots'll want, THAT should be the more powerful because then more characters will be balanced. Then, more focused feats can change characters to appeal to their user.</p><p></p><p>An example of this:</p><p></p><p>Expertise. Lots want that. It should be good so that lots will want that.</p><p>Nimble Blade. That's a performance feat. It's less good than expertise, but it stacks with it... but someone who wants to max performance will take this feat. Someone who wants something 'interesting' will take a different feat instead.</p><p></p><p>Everyone gets what they want, no one underperforms.</p><p></p><p>And, not being able to get all the feat 'taxes' at once... is a GOOD THING. They give players something to look forward to. They're a definitive 'This is something that makes me better' feat that, while not flashy, is a definate 'At level 4, I am better at my job.'</p><p></p><p>That's not a bad thing! </p><p></p><p>Most players don't play in a realm where 'These are needed to be math fixes!' That's some other thing that exists on forums and stuff. Most players, the vast majority, just go '+1 to hit that goes up! Awesome! I'd like that!' They don't care if it's a feat 'tax' or whatever. It's just a feat that makes them better.</p><p></p><p>The 5% of the players who don't understand how 95% of players play shouldn't be making decisions to make things more 'fun' by taking things out that the majority of players <strong>actually find fun.</strong></p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5595438, member: 71571"] How exactly do you balance something like Light Sword Expertise with say... Linguist? You don't. There just is no comparison from a balance standpoint. What you need to do is make some feats that lots'll want, and other feats that are attractive to specific demographics. If it's a feat lots'll want, THAT should be the more powerful because then more characters will be balanced. Then, more focused feats can change characters to appeal to their user. An example of this: Expertise. Lots want that. It should be good so that lots will want that. Nimble Blade. That's a performance feat. It's less good than expertise, but it stacks with it... but someone who wants to max performance will take this feat. Someone who wants something 'interesting' will take a different feat instead. Everyone gets what they want, no one underperforms. And, not being able to get all the feat 'taxes' at once... is a GOOD THING. They give players something to look forward to. They're a definitive 'This is something that makes me better' feat that, while not flashy, is a definate 'At level 4, I am better at my job.' That's not a bad thing! Most players don't play in a realm where 'These are needed to be math fixes!' That's some other thing that exists on forums and stuff. Most players, the vast majority, just go '+1 to hit that goes up! Awesome! I'd like that!' They don't care if it's a feat 'tax' or whatever. It's just a feat that makes them better. The 5% of the players who don't understand how 95% of players play shouldn't be making decisions to make things more 'fun' by taking things out that the majority of players [b]actually find fun.[/b] [/QUOTE]
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Do you want variety or bonuses in your feats?
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