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General Tabletop Discussion
*Pathfinder & Starfinder
Do you want variety or bonuses in your feats?
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<blockquote data-quote="DracoSuave" data-source="post: 5598767" data-attributes="member: 71571"><p>I understand what you're trying to say. I also understand that a lot of players don't want to be forced into 'interesting' feat choices. To them, static bonuses are interesting and fun. </p><p></p><p>The game has to be able to support both types of players. What one person likes another person abhors. Both need to be considered.</p><p></p><p>I also think the DM needs to take an active role. If the problem is players taking nothing but bonus after bonus after bonus and it's not appropriate to the group make up or campaign to be bleeding edge, the DM has every right to say 'Dude, chill, you don't need to do that, this isn't that kind of campaign.'</p><p></p><p>That's one of the DM's jobs... has been ever since table top rp was invented. It's a DM responsibility and necessary in a game with lots of options that, as many point out, could spiral out of control in certain campaigns.</p><p></p><p>The other thing is, taking out static bonuses doesn't solve the problem that bleeding edge minmaxers will push the boundries of the system. Changing some of the tools to do that will only change the feats on their sheet to other things. It's the <strong>mentality</strong> left unchecked that is the problem, that irrational belief that characters MUST be at the razor's edge or else they suck. That's a DM's job to curb, because that's an attitude that drains fun from the table.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5598767, member: 71571"] I understand what you're trying to say. I also understand that a lot of players don't want to be forced into 'interesting' feat choices. To them, static bonuses are interesting and fun. The game has to be able to support both types of players. What one person likes another person abhors. Both need to be considered. I also think the DM needs to take an active role. If the problem is players taking nothing but bonus after bonus after bonus and it's not appropriate to the group make up or campaign to be bleeding edge, the DM has every right to say 'Dude, chill, you don't need to do that, this isn't that kind of campaign.' That's one of the DM's jobs... has been ever since table top rp was invented. It's a DM responsibility and necessary in a game with lots of options that, as many point out, could spiral out of control in certain campaigns. The other thing is, taking out static bonuses doesn't solve the problem that bleeding edge minmaxers will push the boundries of the system. Changing some of the tools to do that will only change the feats on their sheet to other things. It's the [b]mentality[/b] left unchecked that is the problem, that irrational belief that characters MUST be at the razor's edge or else they suck. That's a DM's job to curb, because that's an attitude that drains fun from the table. [/QUOTE]
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Do you want variety or bonuses in your feats?
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