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<blockquote data-quote="DEFCON 1" data-source="post: 5599059" data-attributes="member: 7006"><p>The biggest issue with all of this, and I think it comes directly from 4E's initial impressions that it was "trying to be a MMO computer game" that a lot of people had at the beginning... is that many people are under the impression that the game should be able to be played on its own. The numbers, and indeed, the entire game system... are supposed to work themselves out and tie themselves into a pretty little bow without any required effort on the part of actual human players.</p><p></p><p>That's why there's this dichotomy between all of us. And why when DracoSuave says that a DM should <em>obviously</em> have an active hand in character creation (since in his mind, that's an obvious point of having a human being as DM), Kamikaze Midget then questions that with why he should have to and that he must be "doing it wrong" (since in his mind, the game should be able to work without having an active hand in it.)</p><p></p><p>Obviously, I fall on the side of DracoSuave's in this... as all along I've made the point that any "problems" that supposedly exist in the game are not actually problems because the assumption of an RPG as a game is that there is a human being playing the part of the DM that is purposely there to make judgement calls when necessary.</p><p></p><p>But I do in fact <em>understand</em> the feelings of the rest of you that think the game could or should be able to be played via computer with no human decision-making required, and every combat and every encounter fall within an acceptable result variation. Which is why adjusted monster damage, encounter levels, feats and feat taxes, stunning, dazing, and all the other parts of the game that have an active hand in producing those acceptable result variations, get discussed, argued, hammered, and constantly identified as "broken". And if you were to try and actually create a computer simulation of 4E combat... I can understand why you want to do this.</p><p></p><p>I just happen to believe that expecting a fluid game such as this to remain completely balanced over the entire length of its existence is kinda futile. I don't think it's possible. Not when other human beings are constantly creating new things to add to the game that throw balance completely out the window. It's the reason why a game like WoW gets patched practically every other month... because they constantly have to try and balance, then re-balance, then re-re-balance, then re-re-re-balance the game over and over again as new parts get added and human players then find ways to unbalance it. And it's the exact same thing with 4E. There will <em>always</em> be found different methods to unbalance the game, despite the hope that it will continue to work with computer-like precision.</p><p></p><p>Which is why we will always be appearing in each other's threads... one side wondering how the hell we can play the game when the numbers behind the game are so out of whack... and the other wondering why you just don't have the players and DM work together to gloss over or agree to ignore any small problems that crop up along the way, all in the name of fun.</p><p></p><p>And that's the one thing I don't think will EVER change.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5599059, member: 7006"] The biggest issue with all of this, and I think it comes directly from 4E's initial impressions that it was "trying to be a MMO computer game" that a lot of people had at the beginning... is that many people are under the impression that the game should be able to be played on its own. The numbers, and indeed, the entire game system... are supposed to work themselves out and tie themselves into a pretty little bow without any required effort on the part of actual human players. That's why there's this dichotomy between all of us. And why when DracoSuave says that a DM should [I]obviously[/I] have an active hand in character creation (since in his mind, that's an obvious point of having a human being as DM), Kamikaze Midget then questions that with why he should have to and that he must be "doing it wrong" (since in his mind, the game should be able to work without having an active hand in it.) Obviously, I fall on the side of DracoSuave's in this... as all along I've made the point that any "problems" that supposedly exist in the game are not actually problems because the assumption of an RPG as a game is that there is a human being playing the part of the DM that is purposely there to make judgement calls when necessary. But I do in fact [I]understand[/I] the feelings of the rest of you that think the game could or should be able to be played via computer with no human decision-making required, and every combat and every encounter fall within an acceptable result variation. Which is why adjusted monster damage, encounter levels, feats and feat taxes, stunning, dazing, and all the other parts of the game that have an active hand in producing those acceptable result variations, get discussed, argued, hammered, and constantly identified as "broken". And if you were to try and actually create a computer simulation of 4E combat... I can understand why you want to do this. I just happen to believe that expecting a fluid game such as this to remain completely balanced over the entire length of its existence is kinda futile. I don't think it's possible. Not when other human beings are constantly creating new things to add to the game that throw balance completely out the window. It's the reason why a game like WoW gets patched practically every other month... because they constantly have to try and balance, then re-balance, then re-re-balance, then re-re-re-balance the game over and over again as new parts get added and human players then find ways to unbalance it. And it's the exact same thing with 4E. There will [I]always[/I] be found different methods to unbalance the game, despite the hope that it will continue to work with computer-like precision. Which is why we will always be appearing in each other's threads... one side wondering how the hell we can play the game when the numbers behind the game are so out of whack... and the other wondering why you just don't have the players and DM work together to gloss over or agree to ignore any small problems that crop up along the way, all in the name of fun. And that's the one thing I don't think will EVER change. [/QUOTE]
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