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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you want variety or bonuses in your feats?
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<blockquote data-quote="DracoSuave" data-source="post: 5600033" data-attributes="member: 71571"><p>None of these things are going on during character creation. The DM should be able to go 'You should probably get more of this option' as some helpful advice. The rest of this happens in play. If the DM is doing his part and getting in there, he doesn't have to think about how to make things even later.</p><p></p><p></p><p></p><p>And what aspect of fourth edition has changed it such that this is correct, that no other rpg in the world ever made hasn't been able to do?</p><p></p><p></p><p></p><p>Not a matter of being a horrible person. It's a matter of applying an easy solution.</p><p></p><p></p><p></p><p>If missing one more daily per twenty uses ruins your gaming experience forever, you need priorities checked.</p><p></p><p>None of those three feats are essential or overpowering in heroic tier. The guy wants ritual caster, not having +1 to hit or damage isn't going to make him ineffective or even substandard.</p><p></p><p>1/6th of your feats is a huge cost? Really? Bah.</p><p></p><p></p><p></p><p>I can give you some water and a dowsing rod, or you can have two buckets of water or two dowsing rods that don't work. That's the ACTUAL comparison here.</p><p></p><p> </p><p></p><p>In any game with limited resources, there's always a possibility of buyer's remorse. Again: retraining.</p><p></p><p>And I didn't bring up the idea of it being necessary for being 'effective.' But, that does seem to be repeated ad nauseum in this thread. Comments debunking it are obviously aimed at that thesis. Which is in this thread.</p><p></p><p></p><p></p><p>But you can have both, provided you don't overspecialize. Seeing as overspecializing isn't necessary, and the system <strong>does</strong> allow you to have both, again, I do not see the problem. There is a cost to it, of course.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5600033, member: 71571"] None of these things are going on during character creation. The DM should be able to go 'You should probably get more of this option' as some helpful advice. The rest of this happens in play. If the DM is doing his part and getting in there, he doesn't have to think about how to make things even later. And what aspect of fourth edition has changed it such that this is correct, that no other rpg in the world ever made hasn't been able to do? Not a matter of being a horrible person. It's a matter of applying an easy solution. If missing one more daily per twenty uses ruins your gaming experience forever, you need priorities checked. None of those three feats are essential or overpowering in heroic tier. The guy wants ritual caster, not having +1 to hit or damage isn't going to make him ineffective or even substandard. 1/6th of your feats is a huge cost? Really? Bah. I can give you some water and a dowsing rod, or you can have two buckets of water or two dowsing rods that don't work. That's the ACTUAL comparison here. In any game with limited resources, there's always a possibility of buyer's remorse. Again: retraining. And I didn't bring up the idea of it being necessary for being 'effective.' But, that does seem to be repeated ad nauseum in this thread. Comments debunking it are obviously aimed at that thesis. Which is in this thread. But you can have both, provided you don't overspecialize. Seeing as overspecializing isn't necessary, and the system [b]does[/b] allow you to have both, again, I do not see the problem. There is a cost to it, of course. [/QUOTE]
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