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Do you want your DM to fudge?
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<blockquote data-quote="Pvt. Winslow" data-source="post: 6801362" data-attributes="member: 6779864"><p>He did not have pre-established numbers. He didn't have AC, attack bonus, damage, HP, special abilities, or anything. He made them up on the fly. I still consider it fudging, as he was determining our roll results based on whim in the moment "Oh he rolled an 18...yeah I guess that should hit". It makes no difference if there was no pre-existing AC determined vs. he changed it at the last second. In the end, our rolls only mattered if he decided they did.</p><p></p><p></p><p></p><p>I do like how your mind jumped to power gaming because I said my enjoyment of the game was removed after my rolls didn't matter. I made a halfling barbarian that threw hand axes. I definitely wasn't power gaming when I made him. I wanted something fun and original. If it matters, this was in 3.5 edition.</p><p></p><p>There is no way that my decisions and rolls matter <strong>more</strong> than usual, when they didn't matter until the DM decided they did. We sat down to play D&D, we created characters, made choices of what to specialize in, etc, etc, all because we were playing D&D. We weren't playing a freeform RPG, or a more story centered game. If we were, then I would have less reason to complain when the DM makes story based decisions like that.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6801362, member: 6779864"] He did not have pre-established numbers. He didn't have AC, attack bonus, damage, HP, special abilities, or anything. He made them up on the fly. I still consider it fudging, as he was determining our roll results based on whim in the moment "Oh he rolled an 18...yeah I guess that should hit". It makes no difference if there was no pre-existing AC determined vs. he changed it at the last second. In the end, our rolls only mattered if he decided they did. I do like how your mind jumped to power gaming because I said my enjoyment of the game was removed after my rolls didn't matter. I made a halfling barbarian that threw hand axes. I definitely wasn't power gaming when I made him. I wanted something fun and original. If it matters, this was in 3.5 edition. There is no way that my decisions and rolls matter [B]more[/B] than usual, when they didn't matter until the DM decided they did. We sat down to play D&D, we created characters, made choices of what to specialize in, etc, etc, all because we were playing D&D. We weren't playing a freeform RPG, or a more story centered game. If we were, then I would have less reason to complain when the DM makes story based decisions like that. [/QUOTE]
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