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Do you want your DM to fudge?
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<blockquote data-quote="Pvt. Winslow" data-source="post: 6801554" data-attributes="member: 6779864"><p>I suppose that's a topic of debate, whether something can be fun at the time, and then later the enjoyment lost. Perhaps put that way, I can't argue that I did in fact have fun during the game, because it was a good story, yes. However, my memory of the game is forever tarnished by the knowledge of what was going on behind the scenes. I said in the previous thread about Fudging that I believe the most important factor, if you do choose to Fudge, is that your players never ever be aware you did so. Saying that directly ties into my own memories of this zombie apocalypse game.</p><p></p><p>It's definitely different play styles at work in the long run. For instance, when I DM I am very transparent about monster stats. I allow players to know monster HP via a bar at the top (I use roll20). This lets them know monster state, if not the exact number. I also tell them monster AC when they attack, to help speed up play, and allow them to plan the use of abilities and spells more effectively. I challenge them in ways other than guessing when or if they should use a resource. I don't demand the same in DM's whom I play under, however, as I respect that my style isn't superior or anything. I just like to use it, as do my players.</p><p></p><p>Still, I roll everything in the open, tell them what abilities I use and their ramifications, and make sure there is understanding across the table. That is to say, I do not Fudge, though I used to.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6801554, member: 6779864"] I suppose that's a topic of debate, whether something can be fun at the time, and then later the enjoyment lost. Perhaps put that way, I can't argue that I did in fact have fun during the game, because it was a good story, yes. However, my memory of the game is forever tarnished by the knowledge of what was going on behind the scenes. I said in the previous thread about Fudging that I believe the most important factor, if you do choose to Fudge, is that your players never ever be aware you did so. Saying that directly ties into my own memories of this zombie apocalypse game. It's definitely different play styles at work in the long run. For instance, when I DM I am very transparent about monster stats. I allow players to know monster HP via a bar at the top (I use roll20). This lets them know monster state, if not the exact number. I also tell them monster AC when they attack, to help speed up play, and allow them to plan the use of abilities and spells more effectively. I challenge them in ways other than guessing when or if they should use a resource. I don't demand the same in DM's whom I play under, however, as I respect that my style isn't superior or anything. I just like to use it, as do my players. Still, I roll everything in the open, tell them what abilities I use and their ramifications, and make sure there is understanding across the table. That is to say, I do not Fudge, though I used to. [/QUOTE]
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