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Do you want your DM to fudge?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6802192" data-attributes="member: 6701872"><p>I think that you are talking about a different thing from what others are when referring to fudging.</p><p></p><p>Others, myself at the very least, are not talking about a process where in the DM decides "roll that die to see how well your success goes" and a low roll means barely succeeding while a high roll means a more spectacular success, but maybe the exact benchmark for "high enough for barely succeeding" isn't set in stone before the roll. I.e. roll 1d20; 1-5 fails, 6-12 probably succeeds, 13+ succeeds, and a 20 is even coooler.</p><p></p><p>We are talking about a process where in the DM decides "roll that die to see if you succeed or fail" and has actually arranged things in their head so that no matter what result the die shows, no matter how high, how low, or if the thing spins on a point for a solid minute before dropping out of this dimension of existence, the outcome will always be the same. I.e. roll 1d20; 1-20 succeeds. Or roll 1d20; 1-20 fails.</p><p></p><p>And in the second case, which is what I thought you were talking about before but this more recent post reveals you are not, I ask "Why not just skip the dice rolling and go straight to the outcome that has already been decided?"</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6802192, member: 6701872"] I think that you are talking about a different thing from what others are when referring to fudging. Others, myself at the very least, are not talking about a process where in the DM decides "roll that die to see how well your success goes" and a low roll means barely succeeding while a high roll means a more spectacular success, but maybe the exact benchmark for "high enough for barely succeeding" isn't set in stone before the roll. I.e. roll 1d20; 1-5 fails, 6-12 probably succeeds, 13+ succeeds, and a 20 is even coooler. We are talking about a process where in the DM decides "roll that die to see if you succeed or fail" and has actually arranged things in their head so that no matter what result the die shows, no matter how high, how low, or if the thing spins on a point for a solid minute before dropping out of this dimension of existence, the outcome will always be the same. I.e. roll 1d20; 1-20 succeeds. Or roll 1d20; 1-20 fails. And in the second case, which is what I thought you were talking about before but this more recent post reveals you are not, I ask "Why not just skip the dice rolling and go straight to the outcome that has already been decided?" [/QUOTE]
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