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Do you want your DM to fudge?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6803281" data-attributes="member: 6701872"><p>Max, no.</p><p></p><p>Fudging is not inherently for the shared fun of the group - it can be used for other purposes, I've seen it done (more often than not, actually, since I have never once seen a DM fudge something and it enhance anyone's fun but the DM's).</p><p></p><p>A DM does not, despite however confident they are that they do, have the ability to guarantee their deception is never caught - and caught deception causes doubt, which makes trust harder and risks causing damage to the enjoyment of the game. Since getting caught lying is possible, but lying isn't necessary in the first place, choosing to lie is choosing to endanger the shared fun of the group, not bolstering it.</p><p></p><p>A DM also does not, despite however confident they are that they do, have the ability to guarantee that what they think the group will find most enjoyable is actually what the group will find most enjoyable - which exaggerates the risk that should you get caught lying to your players that it has a significant negative effect on their enjoyment. Anecdote: My group's DM before me fudged, he continue to this day to insist that he had our shared fun in mind and was fudging towards that ideal - and we as a group, unanimously, can say that his idea of what we would find fun was flagrantly wrong (but he was too dense and too narcissistic to take statements like "None of us are having fun, please stop doing [insert list of things he did that we didn't enjoy]" as anything more than us players not knowing what's good for us).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6803281, member: 6701872"] Max, no. Fudging is not inherently for the shared fun of the group - it can be used for other purposes, I've seen it done (more often than not, actually, since I have never once seen a DM fudge something and it enhance anyone's fun but the DM's). A DM does not, despite however confident they are that they do, have the ability to guarantee their deception is never caught - and caught deception causes doubt, which makes trust harder and risks causing damage to the enjoyment of the game. Since getting caught lying is possible, but lying isn't necessary in the first place, choosing to lie is choosing to endanger the shared fun of the group, not bolstering it. A DM also does not, despite however confident they are that they do, have the ability to guarantee that what they think the group will find most enjoyable is actually what the group will find most enjoyable - which exaggerates the risk that should you get caught lying to your players that it has a significant negative effect on their enjoyment. Anecdote: My group's DM before me fudged, he continue to this day to insist that he had our shared fun in mind and was fudging towards that ideal - and we as a group, unanimously, can say that his idea of what we would find fun was flagrantly wrong (but he was too dense and too narcissistic to take statements like "None of us are having fun, please stop doing [insert list of things he did that we didn't enjoy]" as anything more than us players not knowing what's good for us). [/QUOTE]
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