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Do you want your DM to fudge?
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<blockquote data-quote="Noctem" data-source="post: 6803559" data-attributes="member: 6801315"><p>In my experience, DM's who alter the roll result often do it because they have a personal investment in the results of the situation, whatever it may be. In what situation would you ever consider forcing a hit or even a crit on a player from a monster attack a good thing I have to wonder? To force the battle of resource attrition already designed into the game? Or how about auto-success vs a save effect on an NPC? Auto-success vs a player using stealth? The list goes on.</p><p></p><p>No, the answer is totally on the DM side of the equation almost every time: The need for something to happen because of plot, protecting an NPC, taking out a key player with an attack, etc...</p><p></p><p>Basically, a DM will resort to cheating the dice because of a personal need to do so. I think if we took, at random, a close look at all the fudging done by some of the people who admit here that they do it, almost all of it would be completely selfish in nature. They aren't doing it for the enjoyment of the group. </p><p></p><p>I've never heard a player say "I really enjoyed when the DM cheated the dice result which then had a negative impact for the group" or "Man, the highlight of the session was when the DM cheated the dice result and downed my character!" or "When the DM just decided that I was detected with my rogue at the worst possible moment, that was awesome!" or "Dude! When that monster automatically saved against my spell effect because he's important to the DM's plot.. EPIC!" etc...</p></blockquote><p></p>
[QUOTE="Noctem, post: 6803559, member: 6801315"] In my experience, DM's who alter the roll result often do it because they have a personal investment in the results of the situation, whatever it may be. In what situation would you ever consider forcing a hit or even a crit on a player from a monster attack a good thing I have to wonder? To force the battle of resource attrition already designed into the game? Or how about auto-success vs a save effect on an NPC? Auto-success vs a player using stealth? The list goes on. No, the answer is totally on the DM side of the equation almost every time: The need for something to happen because of plot, protecting an NPC, taking out a key player with an attack, etc... Basically, a DM will resort to cheating the dice because of a personal need to do so. I think if we took, at random, a close look at all the fudging done by some of the people who admit here that they do it, almost all of it would be completely selfish in nature. They aren't doing it for the enjoyment of the group. I've never heard a player say "I really enjoyed when the DM cheated the dice result which then had a negative impact for the group" or "Man, the highlight of the session was when the DM cheated the dice result and downed my character!" or "When the DM just decided that I was detected with my rogue at the worst possible moment, that was awesome!" or "Dude! When that monster automatically saved against my spell effect because he's important to the DM's plot.. EPIC!" etc... [/QUOTE]
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