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Do you want your DM to fudge?
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<blockquote data-quote="Hussar" data-source="post: 6803994" data-attributes="member: 22779"><p>Swimming upthread a ways but this caught my eye.</p><p></p><p></p><p></p><p>Heh, it always surprises me when I read people's gaming stories about what they enjoy or don't. If I did this as a DM, my players would beat me about the head and shoulders with bags of dice. I just wasted (presumably) significant table time on something that could have been summed up in one sentence - You search the tower and it's empty. And the player's not only were good with this but also considered this a great session?</p><p></p><p>Or, am I misunderstanding and the place was originally designed to be empty and you filled it after the players decided to assault it? If it's the latter, then fantastic. I wouldn't consider this fudging in the least. A bit "on the fly" sure, but, since you're creating an entire scenario to be played through, I wouldn't have an issue with it. It's not like there was any deception going on at all. Sure, the tower was originally designed to be empty, but, meh, that's not an issue. The players expect the baddies to be in there and, sure enough, the baddies are in there. Fantastic.</p><p></p><p>Which, to me, is significantly different from changing results at the table because they don't fit with what the DM wants.</p><p></p><p>------</p><p></p><p>I think it's rather funny to see the disconnect between this thread and the other fudging thread which is directed at DM's. In the other thread, only about 20% of DM's say they never fudge. Yet, here, 40% of players say they never want the DM to fudge. IMO, this leads to a LOT of friction at the table because of the disconnect between what the DM thinks makes a "better game" and what the players think makes a "better game". </p><p></p><p>Me, I don't fudge, roll virtually everything in the open, never adjust monster HP, and the treat the die roll as law. To me, and not to anyone else, just me, I don't see the point in playing a game where you have random determiners and then ignore those random determiners. Lots of games don't use random determiners. I enjoy the heck out of those games too. But, AFAIC, if the dice hit the table, you deal with the consequences of that. If that means that a PC dies a completely meaningless death, fantastic. If that means the PC's smoke my Big Bad in one round, that's great too. There are an unlimited number of PC's and NPC's out there. They are ultimately all replaceable.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6803994, member: 22779"] Swimming upthread a ways but this caught my eye. Heh, it always surprises me when I read people's gaming stories about what they enjoy or don't. If I did this as a DM, my players would beat me about the head and shoulders with bags of dice. I just wasted (presumably) significant table time on something that could have been summed up in one sentence - You search the tower and it's empty. And the player's not only were good with this but also considered this a great session? Or, am I misunderstanding and the place was originally designed to be empty and you filled it after the players decided to assault it? If it's the latter, then fantastic. I wouldn't consider this fudging in the least. A bit "on the fly" sure, but, since you're creating an entire scenario to be played through, I wouldn't have an issue with it. It's not like there was any deception going on at all. Sure, the tower was originally designed to be empty, but, meh, that's not an issue. The players expect the baddies to be in there and, sure enough, the baddies are in there. Fantastic. Which, to me, is significantly different from changing results at the table because they don't fit with what the DM wants. ------ I think it's rather funny to see the disconnect between this thread and the other fudging thread which is directed at DM's. In the other thread, only about 20% of DM's say they never fudge. Yet, here, 40% of players say they never want the DM to fudge. IMO, this leads to a LOT of friction at the table because of the disconnect between what the DM thinks makes a "better game" and what the players think makes a "better game". Me, I don't fudge, roll virtually everything in the open, never adjust monster HP, and the treat the die roll as law. To me, and not to anyone else, just me, I don't see the point in playing a game where you have random determiners and then ignore those random determiners. Lots of games don't use random determiners. I enjoy the heck out of those games too. But, AFAIC, if the dice hit the table, you deal with the consequences of that. If that means that a PC dies a completely meaningless death, fantastic. If that means the PC's smoke my Big Bad in one round, that's great too. There are an unlimited number of PC's and NPC's out there. They are ultimately all replaceable. [/QUOTE]
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