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<blockquote data-quote="wedgeski" data-source="post: 6804341" data-attributes="member: 16212"><p>I've known the players my main group for thirty years. There isn't much more we need to say to one-other about how the various campaigns are run. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Since we're all still sitting round the table after three decades, it seems we're happy with the situation.</p><p></p><p>To your question, I always have a session zero with new groups, and I always ask them to trust that what I'm doing is in the interests of everyone at the table. If they have any specific bug-bears, I invite them to bring them up.</p><p></p><p>I don't seek permission for fudging, or using a DM's screen, or deciding which combats need a battlemat, or all dwarves having scottish accents, any more than I would seek consent in-game for the drow patrol crossing by at exactly the wrong moment, or the ogre being caught with his pants down on the latrine when the rogue looked inside, or the paladin happening to hear the king implicate himself in the murder of his brother, or the evil wizard happening to have studied at the same university as the party invoker, or it starting to rain as you approach the cursed temple, or during prep when I'm deciding between an underground lair or a floating castle, or whether the corridor turns left or right at the bottomless chasm. I make dozens of decisions a minute about what I think is in the interests of a good game, including whether or not to occasionally lie to the table about the result of a d20. I do all these these things without consent because they are in the interests of what I call a fun game, and the ultimate sanction for not agreeing with me about the definition of fun is not to pre-negotiate changes to my methods, but in fact to move to another game altogether. If so, I'll shake your hand and wish you well.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6804341, member: 16212"] I've known the players my main group for thirty years. There isn't much more we need to say to one-other about how the various campaigns are run. :) Since we're all still sitting round the table after three decades, it seems we're happy with the situation. To your question, I always have a session zero with new groups, and I always ask them to trust that what I'm doing is in the interests of everyone at the table. If they have any specific bug-bears, I invite them to bring them up. I don't seek permission for fudging, or using a DM's screen, or deciding which combats need a battlemat, or all dwarves having scottish accents, any more than I would seek consent in-game for the drow patrol crossing by at exactly the wrong moment, or the ogre being caught with his pants down on the latrine when the rogue looked inside, or the paladin happening to hear the king implicate himself in the murder of his brother, or the evil wizard happening to have studied at the same university as the party invoker, or it starting to rain as you approach the cursed temple, or during prep when I'm deciding between an underground lair or a floating castle, or whether the corridor turns left or right at the bottomless chasm. I make dozens of decisions a minute about what I think is in the interests of a good game, including whether or not to occasionally lie to the table about the result of a d20. I do all these these things without consent because they are in the interests of what I call a fun game, and the ultimate sanction for not agreeing with me about the definition of fun is not to pre-negotiate changes to my methods, but in fact to move to another game altogether. If so, I'll shake your hand and wish you well. [/QUOTE]
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