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Do you want your DM to fudge?
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<blockquote data-quote="The Myopic Sniper" data-source="post: 6804969" data-attributes="member: 55013"><p>I think we have all been there as DMs on the "major mistake" end of things. Usually, it is a combination of DM/Player communication more than it is that the players kept rolling 1s and the enemies kept rolling 20s. I would rather use my DM fiat other ways. The Eagles arrive to Mordor at the last minute to save the day. A high priest who has been watching your journeys from afar comes to the site of the massacre and resurrects you, but it comes at a price.... if you are willing to pay it. Even just a "hey guys, I totally screwed the pooch here, I should have told you before that you were awakening The Tarrasque when you did that ritual. Do you wanna go back to the point right before you approached the altar and start play back again from there.?"</p><p></p><p>A lot of situations can be also averted by having monsters not fight to the death (flee at half hp is pretty standard around here) or having adversaries that have goals other than killing the PCs. </p><p></p><p>I am not an absolutist though. If fudging works for DMs and their players at their table, why not? I do think that it is generally better if players know that the DM will fudge rolls and prefer it to be done out of the open. But that is my preference and I can see a "fog of war" argument against it for tables that prefer another sort of experience.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6804969, member: 55013"] I think we have all been there as DMs on the "major mistake" end of things. Usually, it is a combination of DM/Player communication more than it is that the players kept rolling 1s and the enemies kept rolling 20s. I would rather use my DM fiat other ways. The Eagles arrive to Mordor at the last minute to save the day. A high priest who has been watching your journeys from afar comes to the site of the massacre and resurrects you, but it comes at a price.... if you are willing to pay it. Even just a "hey guys, I totally screwed the pooch here, I should have told you before that you were awakening The Tarrasque when you did that ritual. Do you wanna go back to the point right before you approached the altar and start play back again from there.?" A lot of situations can be also averted by having monsters not fight to the death (flee at half hp is pretty standard around here) or having adversaries that have goals other than killing the PCs. I am not an absolutist though. If fudging works for DMs and their players at their table, why not? I do think that it is generally better if players know that the DM will fudge rolls and prefer it to be done out of the open. But that is my preference and I can see a "fog of war" argument against it for tables that prefer another sort of experience. [/QUOTE]
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