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<blockquote data-quote="Tony Vargas" data-source="post: 6806371" data-attributes="member: 996"><p>3e had 'Rule 0,' but the community of the day was not wonderfully accepting of it, and generally saw it, really, something like you seem to still see it: as something that had to be done formally, up-front, and stuck to like a legal precedent. /Very/ different from the more open 'rulings no rules' motto that seems to be winning some acceptance in the 5e era. </p><p></p><p>Technically, sure, a 4e DM could change the rules all he wanted, had guidelines for adjudicating improvised actions, and could rule one way or another on anything that wasn't that clear (which was surprisingly little, for D&D). In practice, though, the 4e zietgeist was pretty suspicious of house rules. 'The rules actually /work/, why mess with them?' was a common, barely even conscious, attitude.</p><p></p><p></p><p></p><p>There are some negative to 'rewarding RP' mechanics like Inspiration, but they're mostly a matter of the DM-player relationship....</p><p></p><p>These discussions are very much matters of differing styles and attitudes.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6806371, member: 996"] 3e had 'Rule 0,' but the community of the day was not wonderfully accepting of it, and generally saw it, really, something like you seem to still see it: as something that had to be done formally, up-front, and stuck to like a legal precedent. /Very/ different from the more open 'rulings no rules' motto that seems to be winning some acceptance in the 5e era. Technically, sure, a 4e DM could change the rules all he wanted, had guidelines for adjudicating improvised actions, and could rule one way or another on anything that wasn't that clear (which was surprisingly little, for D&D). In practice, though, the 4e zietgeist was pretty suspicious of house rules. 'The rules actually /work/, why mess with them?' was a common, barely even conscious, attitude. There are some negative to 'rewarding RP' mechanics like Inspiration, but they're mostly a matter of the DM-player relationship.... These discussions are very much matters of differing styles and attitudes. [/QUOTE]
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