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Do you want your DM to fudge?
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<blockquote data-quote="Nagol" data-source="post: 6807848" data-attributes="member: 23935"><p>For the group to judge acceptability, it needs to know (a) the current expected state and (b) the proposed new state. If there is a problem and the DM informs the group and solicits its input to institute a change, it is not being fudged. If it is being fudged, it is not conforming to what the group thinks is a new appropriate ruling, it is conforming to what the DM alone thinks is appropriate in the heat of the moment. Indeed, it is unlikely the group will ever be informed that such a ruling and expectation change occurred.</p><p></p><p></p><p></p><p>It is not mistrust. When we agree to the campaign to play, we agreed to the rules that would be used to adjudicate action and consequence. The DM has a lot of latitude as to how to apply those rules. So much, in fact, that alteration of fate as decreed by the dice after the DM has assigned the probabilities and stakes is gilding the lily. Making the alteration covertly and not informing the group about the change starts to place the DM's preferences for result above the group's. </p><p></p><p></p><p></p><p>I don't want to be saved. I'm running my character to the best of my ability. If it fails or falls, so be it. Generally, my group doesn't want to be saved. We are acting through the situations to the best of our abilities and if we fail that simply leads to new situations to explore. If we fall, so be it. There's always the next group or a new campaign.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6807848, member: 23935"] For the group to judge acceptability, it needs to know (a) the current expected state and (b) the proposed new state. If there is a problem and the DM informs the group and solicits its input to institute a change, it is not being fudged. If it is being fudged, it is not conforming to what the group thinks is a new appropriate ruling, it is conforming to what the DM alone thinks is appropriate in the heat of the moment. Indeed, it is unlikely the group will ever be informed that such a ruling and expectation change occurred. It is not mistrust. When we agree to the campaign to play, we agreed to the rules that would be used to adjudicate action and consequence. The DM has a lot of latitude as to how to apply those rules. So much, in fact, that alteration of fate as decreed by the dice after the DM has assigned the probabilities and stakes is gilding the lily. Making the alteration covertly and not informing the group about the change starts to place the DM's preferences for result above the group's. I don't want to be saved. I'm running my character to the best of my ability. If it fails or falls, so be it. Generally, my group doesn't want to be saved. We are acting through the situations to the best of our abilities and if we fail that simply leads to new situations to explore. If we fall, so be it. There's always the next group or a new campaign. [/QUOTE]
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