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Do you want your DM to fudge?
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<blockquote data-quote="Maxperson" data-source="post: 6807853" data-attributes="member: 23751"><p>Speaking only for my game, I only fudge about once every 6 months to a year, and then only to bring the combat back into being at least possible to win. Even then only if it happens due to extreme bad luck. Winning itself is far from guaranteed. That means that the challenges are still there for the challenge oriented player. The extreme rarity of fudging and the light hand with the fudging doesn't impact the game enough to matter.</p><p></p><p>I've been wracking my brain and I still don't have a clear example for you. The best I can do is to say that if bad luck strikes, say several crits in a short period of time on my end, while the other side isn't doing well with their rolls, it will sometimes put the party in a position where there is no chance of survival, even if they have made all the right choices and used great tactics. If at that point another crit happens against the healer and the crit will put him down with nobody else able to do anything, AND if the shape of the party compared to the monsters shows that there's just no way that they can win if the healer goes down, I will fudge that roll into a miss or a normal hit. I will also only do it for non-important encounters. The party going down fighting against the BBEG is great story, even if due to bad luck. The party going down to a group of ogres they encounter on the way is not. The former the players will appreciate, the latter they will not.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6807853, member: 23751"] Speaking only for my game, I only fudge about once every 6 months to a year, and then only to bring the combat back into being at least possible to win. Even then only if it happens due to extreme bad luck. Winning itself is far from guaranteed. That means that the challenges are still there for the challenge oriented player. The extreme rarity of fudging and the light hand with the fudging doesn't impact the game enough to matter. I've been wracking my brain and I still don't have a clear example for you. The best I can do is to say that if bad luck strikes, say several crits in a short period of time on my end, while the other side isn't doing well with their rolls, it will sometimes put the party in a position where there is no chance of survival, even if they have made all the right choices and used great tactics. If at that point another crit happens against the healer and the crit will put him down with nobody else able to do anything, AND if the shape of the party compared to the monsters shows that there's just no way that they can win if the healer goes down, I will fudge that roll into a miss or a normal hit. I will also only do it for non-important encounters. The party going down fighting against the BBEG is great story, even if due to bad luck. The party going down to a group of ogres they encounter on the way is not. The former the players will appreciate, the latter they will not. [/QUOTE]
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