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<blockquote data-quote="Ilbranteloth" data-source="post: 6807873" data-attributes="member: 6778044"><p>Really good post, and I do agree with most of it. The one thing I'll call out though is this one - </p><p></p><p>I'm sure that you are right in that there are potentially other alternatives, but sometimes those alternatives don't seem so obvious in the moment. Most of the times this sort of question comes up is in the middle of a battle, for example, and you're trying to decide whether you let that critical that you're pretty sure is going to kill a character fly. It's not just that they might die, it's usually tied to a specific point in the game where it would potentially be disruptive at that time. Now this is all in the head of the DM, and may not be the 'right' choice, but it is frequently (usually) made for the right reasons. Because the DM thinks it's going to create a problem.</p><p></p><p>So, let's go to a simple situation. You let the character die. The PCs know that they can't revive them, they don't have the means. They also can't get the means for several sessions, without some significant changes on your part. You have a player that can't play until something changes. </p><p></p><p>Do you let them find a magic fountain that can revive them. Or an NPC cleric who happens to be there with the necessary spells and willingness to use them? I've never been a fan of the published dungeons that have a challenge, and has the exact thing that they need to fix it as well. The residents didn't have a need for this workaround, yet there it is. In some cases, the alternative solution that lets them get by feels like a bigger disruption than reducing the blow.</p><p></p><p>So I don't think it's 'selfish' or the DM changing things. Nor do I think it's often done because the DM is trying to impose their will. At least for me, it's usually in a circumstance where it is, at least at the time, more difficult than the alternative. Which means that yes, it was likely a mistake on my part to have that particular situation arise. But there it is.</p><p></p><p>Sometimes the possibility of offending someone, which is unlikely because they won't know unless you tell them, vs. the possibility that you might offend someone if you let things fall where they may, is a tough dilemma to solve in the heat of the moment.</p><p></p><p>Regardless, it is some food for thought, which is what I like.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6807873, member: 6778044"] Really good post, and I do agree with most of it. The one thing I'll call out though is this one - I'm sure that you are right in that there are potentially other alternatives, but sometimes those alternatives don't seem so obvious in the moment. Most of the times this sort of question comes up is in the middle of a battle, for example, and you're trying to decide whether you let that critical that you're pretty sure is going to kill a character fly. It's not just that they might die, it's usually tied to a specific point in the game where it would potentially be disruptive at that time. Now this is all in the head of the DM, and may not be the 'right' choice, but it is frequently (usually) made for the right reasons. Because the DM thinks it's going to create a problem. So, let's go to a simple situation. You let the character die. The PCs know that they can't revive them, they don't have the means. They also can't get the means for several sessions, without some significant changes on your part. You have a player that can't play until something changes. Do you let them find a magic fountain that can revive them. Or an NPC cleric who happens to be there with the necessary spells and willingness to use them? I've never been a fan of the published dungeons that have a challenge, and has the exact thing that they need to fix it as well. The residents didn't have a need for this workaround, yet there it is. In some cases, the alternative solution that lets them get by feels like a bigger disruption than reducing the blow. So I don't think it's 'selfish' or the DM changing things. Nor do I think it's often done because the DM is trying to impose their will. At least for me, it's usually in a circumstance where it is, at least at the time, more difficult than the alternative. Which means that yes, it was likely a mistake on my part to have that particular situation arise. But there it is. Sometimes the possibility of offending someone, which is unlikely because they won't know unless you tell them, vs. the possibility that you might offend someone if you let things fall where they may, is a tough dilemma to solve in the heat of the moment. Regardless, it is some food for thought, which is what I like. Ilbranteloth [/QUOTE]
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