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<blockquote data-quote="Skyscraper" data-source="post: 6808251" data-attributes="member: 48518"><p>My text was unclear. Please ignore "another" before the word "player". I was referring to the fact that both the player and the DM are players, ultimately, in the same game, and the player's PC benefits from something that goes on between the players.</p><p></p><p></p><p></p><p>Combat indeed includes some metagaming, as I mentioned in my first post addressing this issue in this thread. I prefer to keep as much out of the RP-part of the game if I can.</p><p></p><p>This said, I indeed do not use XP. PCs level up at storyline milestones determined by me. Players have elected this method (that I also happen to prefer).</p><p></p><p></p><p></p><p>Trait, ideals, bonds, flaws are a fun way of helping players to flesh out a background and the PBH offering tables also allows random determination of those elements, if players so wish. I have no problem with that, on the contrary. Although, we haven't used them yet (my players are rather imaginative and those character elements or equivalents thereof come up easily). But I'm looking at proposing to my players to actually select some in my upcoming campaign, from the PHB or invented, I don't mind either way.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6808251, member: 48518"] My text was unclear. Please ignore "another" before the word "player". I was referring to the fact that both the player and the DM are players, ultimately, in the same game, and the player's PC benefits from something that goes on between the players. Combat indeed includes some metagaming, as I mentioned in my first post addressing this issue in this thread. I prefer to keep as much out of the RP-part of the game if I can. This said, I indeed do not use XP. PCs level up at storyline milestones determined by me. Players have elected this method (that I also happen to prefer). Trait, ideals, bonds, flaws are a fun way of helping players to flesh out a background and the PBH offering tables also allows random determination of those elements, if players so wish. I have no problem with that, on the contrary. Although, we haven't used them yet (my players are rather imaginative and those character elements or equivalents thereof come up easily). But I'm looking at proposing to my players to actually select some in my upcoming campaign, from the PHB or invented, I don't mind either way. [/QUOTE]
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