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Do you want your DM to fudge?
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<blockquote data-quote="Ilbranteloth" data-source="post: 6808684" data-attributes="member: 6778044"><p>I can agree to this until "kills <em>any</em> credibility" - have you ever watched a movie with a plot hole? Several? Or read a book like that? The reality is that there are moments in any fiction (just like life) where there's a bump in the suspension of disbelief. Bad things still happen to good people, and sometimes your PCs. The fact that it didn't happen that <em>one</em> time because of a gift from the gods, well look at it as the gift it is. There are plenty of people who have been in situations where they survive and have no explanation for it. </p><p></p><p>Actually, I guess this is a different way of looking at it. If the DM does fudge, and you do know about it, how does that affect the character? I suppose that's why none of the arguments against have really resonated with me, because when we play it's about what happens to the characters in their world, not what happens with the dice or the rules in our world. Just because you know why the character is in the position they are in, doesn't mean the position is any better or worse. For example, the character still narrowly escaped death, and must react to that 'reality' and how they move forward with it. What combination of rules, dice rolls, etc. that determined that state isn't really relevant. At least when the focus is from the character's perspective.</p><p></p><p>So I suppose that puts the story ahead of the dice, but not the challenge. There are plenty of ways a fudge can provide additional challenges. But it explains why it's never really something I considered even questioning before this thread. It's never been a problem. I can't definitively say that it wasn't a problem for the players, since I'm not in their head. But they've never been shy about calling out things they don't like.</p><p></p><p>In my experience, it's a useful tool. That's it. Sometimes the players know sometimes they don't. It's never seemed to have any effect on the credibility of the adventure, the sense of accomplishment (or challenge), etc. If it was protecting you every time you went into combat, it should have been part of the story line.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6808684, member: 6778044"] I can agree to this until "kills [i]any[/i] credibility" - have you ever watched a movie with a plot hole? Several? Or read a book like that? The reality is that there are moments in any fiction (just like life) where there's a bump in the suspension of disbelief. Bad things still happen to good people, and sometimes your PCs. The fact that it didn't happen that [i]one[/i] time because of a gift from the gods, well look at it as the gift it is. There are plenty of people who have been in situations where they survive and have no explanation for it. Actually, I guess this is a different way of looking at it. If the DM does fudge, and you do know about it, how does that affect the character? I suppose that's why none of the arguments against have really resonated with me, because when we play it's about what happens to the characters in their world, not what happens with the dice or the rules in our world. Just because you know why the character is in the position they are in, doesn't mean the position is any better or worse. For example, the character still narrowly escaped death, and must react to that 'reality' and how they move forward with it. What combination of rules, dice rolls, etc. that determined that state isn't really relevant. At least when the focus is from the character's perspective. So I suppose that puts the story ahead of the dice, but not the challenge. There are plenty of ways a fudge can provide additional challenges. But it explains why it's never really something I considered even questioning before this thread. It's never been a problem. I can't definitively say that it wasn't a problem for the players, since I'm not in their head. But they've never been shy about calling out things they don't like. In my experience, it's a useful tool. That's it. Sometimes the players know sometimes they don't. It's never seemed to have any effect on the credibility of the adventure, the sense of accomplishment (or challenge), etc. If it was protecting you every time you went into combat, it should have been part of the story line. Ilbranteloth [/QUOTE]
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