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Do you want your DM to fudge?
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<blockquote data-quote="Zak S" data-source="post: 6808763" data-attributes="member: 90370"><p>If your stated reason (emphasize that: Maxperson & co's stated reason, they said it out loud) for not wanting to be TPK'd is that you were TPK'd by a random (or "minor" encounter) than the placement of the death in the "story" of the characters is more important to them than being forced to worry about TPK every second of every fight because you've seen it happen before.</p><p></p><p>So you prize drama (events happening in such a way that makes thematic sense in the in-game story) over challenge (the feeling that every situation requires thinking as hard as you can because it is an attempt to avoid extremely undesirable consequences for not just your PC, but you as a player--usually starting over with a new, unlevelled, unadvanced PC that you are less attached to).</p><p></p><p>The nice thing about D&D is they very often go together and you don't have to choose one over the other. But fudging is a moment of deciding one is more important than the other</p></blockquote><p></p>
[QUOTE="Zak S, post: 6808763, member: 90370"] If your stated reason (emphasize that: Maxperson & co's stated reason, they said it out loud) for not wanting to be TPK'd is that you were TPK'd by a random (or "minor" encounter) than the placement of the death in the "story" of the characters is more important to them than being forced to worry about TPK every second of every fight because you've seen it happen before. So you prize drama (events happening in such a way that makes thematic sense in the in-game story) over challenge (the feeling that every situation requires thinking as hard as you can because it is an attempt to avoid extremely undesirable consequences for not just your PC, but you as a player--usually starting over with a new, unlevelled, unadvanced PC that you are less attached to). The nice thing about D&D is they very often go together and you don't have to choose one over the other. But fudging is a moment of deciding one is more important than the other [/QUOTE]
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