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Do you want your DM to fudge?
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<blockquote data-quote="Nagol" data-source="post: 6808788" data-attributes="member: 23935"><p>It'll still sound like I'm making good decisions -- just not decisions as defensive and risk controlling as I make when I do not believe there is fudging.</p><p></p><p></p><p></p><p>No. It's happened in a lot of campaigns over the decades. There are a couple of memorable over-the-top fudgers (like the lady that wouldn't let our <em>Paranoia</em> characters die...), but most of the time the fudging came out like you and Maxperson suggest-- limited fudging to "protect" characters from "meaningless" harm, negating "really bad" luck (much of which wasn't that bad from a probability perspective), or to protect the antagonist from our alpha strike until his awesomeness could be displayed.</p><p></p><p>If I'm going into a "meaningless" encounter, I won't take the precautions I normally would -- I'll be a bit more loose with the odds I'm willing to face. I won't die here! I am destined for greater things!</p><p>If the fight is going against us, but I can make a case for out luck being sour, there is little need to flee. It'll turn around any time now!</p><p>If I'm going into a BBEG fight, I won't be striving for battlefield dominance. There's a chance it'll be negated to increase the awesome so why put much effort into it?</p><p>If I'm going into a character-pivotal scene that is playing out I'll charge right in. After all, I won't die on the doorstep of this moment!</p><p></p><p>Eventually, I guess wrong and the dice catch up with me. That's OK. At least now I have further data as to the limits of fudging for that DM. And if the character doesn't expire? That's a sign to bail out of the campaign. There really is little point for me to keep playing especially in D&D; other games and genres less so.</p><p></p><p>Think of it as testing to destruction.</p><p></p><p>People have tells. The thing about a DM and fudging is the DM is the centre of attention for hours on end. The players are always watching, evaluating, and correlating. It takes a terrific actor to pull off a relatively rare event as if nothing out of the ordinary is happening. Body language changes. Word choice changes. Tone and facial expression changes. It doesn't take much to realise <em>something</em> untoward is occurring. If a player is paying attention, has basic probability understanding, and can count, he has a good chance to pick up on the fudge. Do I notice every occurrence? Almost certainly not. Do I spot many of them? Probably.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6808788, member: 23935"] It'll still sound like I'm making good decisions -- just not decisions as defensive and risk controlling as I make when I do not believe there is fudging. No. It's happened in a lot of campaigns over the decades. There are a couple of memorable over-the-top fudgers (like the lady that wouldn't let our [I]Paranoia[/I] characters die...), but most of the time the fudging came out like you and Maxperson suggest-- limited fudging to "protect" characters from "meaningless" harm, negating "really bad" luck (much of which wasn't that bad from a probability perspective), or to protect the antagonist from our alpha strike until his awesomeness could be displayed. If I'm going into a "meaningless" encounter, I won't take the precautions I normally would -- I'll be a bit more loose with the odds I'm willing to face. I won't die here! I am destined for greater things! If the fight is going against us, but I can make a case for out luck being sour, there is little need to flee. It'll turn around any time now! If I'm going into a BBEG fight, I won't be striving for battlefield dominance. There's a chance it'll be negated to increase the awesome so why put much effort into it? If I'm going into a character-pivotal scene that is playing out I'll charge right in. After all, I won't die on the doorstep of this moment! Eventually, I guess wrong and the dice catch up with me. That's OK. At least now I have further data as to the limits of fudging for that DM. And if the character doesn't expire? That's a sign to bail out of the campaign. There really is little point for me to keep playing especially in D&D; other games and genres less so. Think of it as testing to destruction. People have tells. The thing about a DM and fudging is the DM is the centre of attention for hours on end. The players are always watching, evaluating, and correlating. It takes a terrific actor to pull off a relatively rare event as if nothing out of the ordinary is happening. Body language changes. Word choice changes. Tone and facial expression changes. It doesn't take much to realise [I]something[/I] untoward is occurring. If a player is paying attention, has basic probability understanding, and can count, he has a good chance to pick up on the fudge. Do I notice every occurrence? Almost certainly not. Do I spot many of them? Probably. [/QUOTE]
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