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Do you want your DM to fudge?
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<blockquote data-quote="Ilbranteloth" data-source="post: 6809027" data-attributes="member: 6778044"><p>I'm a big picture kind of guy. So I don't particularly care if the DM fudges a roll to keep from killing us every once and a while for whatever reason. It's really a question of degree - if it's what they are doing all of the time vs rarely, and more importantly how that fits in the overall DM style and the game that we enjoy as a result.</p><p></p><p>Ideologically I think I'm a 'rarely' type, but the reality is that I really don't care as long as the game is good. I can't remember any game that I've played as a player (30+ years) that the thought about whether the DM fudged something or not occurred. Ever.</p><p></p><p>I've known that they have, usually after the fact because I just love discussing the game, rules, etc. as much as I enjoy playing it. Even when I learn of it after the fact it has never impacted my enjoyment of the game, nor of the story. During the game, however, I don't like to dwell on the rules. The less time we spend with the rules, including interacting with them, the more time we spend playing. My role is to play my character to the best of my ability. The DM presents the world and the actions and reactions of those in it. How they accomplish this is up to them.</p><p></p><p>In terms of the dice, I expect that a higher roll is better, and that specific circumstances can alter the results. I'd prefer not to die, and act accordingly, but adventuring is a dangerous business. If it happens, it happens. </p><p></p><p>The why is simple. We're there to enjoy the game. Immerse ourselves in our character and the DM's world. The rules are a tool to help ensure that we have a general understanding of the world and how it works. It provides inherent fun with the randomness of the dice (yes, it's still exciting to roll a critical), but the dice are just one part of the game and the rules that make it work. There have been many times where we'll have an entire session, sometimes several, without any die rolls at all. No combats, and we use die rolls in interactions only when necessary to cover the fact that player skill and character skill are two different things, as well as the DM's ability to role-play an NPC (which I'm not that great at). A lot of the time, it's not even interactions with NPCs. Many times it's interaction within the party itself.</p><p></p><p>So, if I had to guess, since I've always enjoyed an immersive style of game, the dice are less important to me, and sometimes get in the way. I don't like the 'game' to intrude upon the game so to speak. For example, we don't use initiative. Largely because I can't stand that stark differentiation between the story and 'roll initiative' - oh, must be a combat now. Combat doesn't start until somebody or something actually attacks. Otherwise it might be a hostile confrontation, but that's it. </p><p></p><p>So whether that ogre hit me with a killing blow, or a near killing blow is still exciting. I still don't know whether I will escape with my life, or that of my companions. If I was spared for whatever reason, I'm not sticking around to find out why, and really don't care why. Retreat, regroup, and go back in to take care of the ogre.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6809027, member: 6778044"] I'm a big picture kind of guy. So I don't particularly care if the DM fudges a roll to keep from killing us every once and a while for whatever reason. It's really a question of degree - if it's what they are doing all of the time vs rarely, and more importantly how that fits in the overall DM style and the game that we enjoy as a result. Ideologically I think I'm a 'rarely' type, but the reality is that I really don't care as long as the game is good. I can't remember any game that I've played as a player (30+ years) that the thought about whether the DM fudged something or not occurred. Ever. I've known that they have, usually after the fact because I just love discussing the game, rules, etc. as much as I enjoy playing it. Even when I learn of it after the fact it has never impacted my enjoyment of the game, nor of the story. During the game, however, I don't like to dwell on the rules. The less time we spend with the rules, including interacting with them, the more time we spend playing. My role is to play my character to the best of my ability. The DM presents the world and the actions and reactions of those in it. How they accomplish this is up to them. In terms of the dice, I expect that a higher roll is better, and that specific circumstances can alter the results. I'd prefer not to die, and act accordingly, but adventuring is a dangerous business. If it happens, it happens. The why is simple. We're there to enjoy the game. Immerse ourselves in our character and the DM's world. The rules are a tool to help ensure that we have a general understanding of the world and how it works. It provides inherent fun with the randomness of the dice (yes, it's still exciting to roll a critical), but the dice are just one part of the game and the rules that make it work. There have been many times where we'll have an entire session, sometimes several, without any die rolls at all. No combats, and we use die rolls in interactions only when necessary to cover the fact that player skill and character skill are two different things, as well as the DM's ability to role-play an NPC (which I'm not that great at). A lot of the time, it's not even interactions with NPCs. Many times it's interaction within the party itself. So, if I had to guess, since I've always enjoyed an immersive style of game, the dice are less important to me, and sometimes get in the way. I don't like the 'game' to intrude upon the game so to speak. For example, we don't use initiative. Largely because I can't stand that stark differentiation between the story and 'roll initiative' - oh, must be a combat now. Combat doesn't start until somebody or something actually attacks. Otherwise it might be a hostile confrontation, but that's it. So whether that ogre hit me with a killing blow, or a near killing blow is still exciting. I still don't know whether I will escape with my life, or that of my companions. If I was spared for whatever reason, I'm not sticking around to find out why, and really don't care why. Retreat, regroup, and go back in to take care of the ogre. Ilbranteloth [/QUOTE]
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