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Do you want your DM to fudge?
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<blockquote data-quote="Zak S" data-source="post: 6809731" data-attributes="member: 90370"><p>Regardless of intent-the instrument of the "crime" was the story.</p><p></p><p>You PRIORITIZED having a certain thing happen in the STORY over other considerations. Why you did that is not important. </p><p></p><p>Much as a driver might prioritize driving fast over safety and yet argue that they didn't prioritize driving fast they prioritized the pizza just getting out of the oven when they got home. Well: the difference is academic--the driving</p><p>fast was the instrument of the pizza being warm. </p><p></p><p>"But officer <strong>I had <em>no consideration</em> of how fast I was going. Only WARM PIZZA!"</strong></p><p><strong></strong>Sure, but the cop would totally be legit in saying you prioritized speed over safety even if</p><p>you "don't care about speed" for its own sake. Speed was the way to warm pizza so you</p><p>focused on it. In your example. A story event not happening was the way to get the reaction</p><p>you wanted so you fudged to ensure it.</p><p></p><p>You seem to be kicking against this for unknown reasons. It's not like prioritizing having a story thing</p><p>happen over challenge makes you a mass murderer or even a bad GM.</p><p></p><p></p><p></p><p>Yes, but a different story thing.</p><p></p><p></p><p></p><p></p><p>Totally incorrect. If the bear had immediately killed a PC because of dice rolls rather than doing what you planned, that'd be one less PC to fight the bear, thus changing the odds.</p><p></p><p>In fact, you point this out:</p><p></p><p></p><p></p><p>Bam, right there. You made there be less risk. More risk means completely different tactical situation.</p><p></p><p></p><p></p><p>Then ask rather than assert bizarre things.</p><p></p><p>You just asserted above that your fudge DIDN'T change the challenge.</p><p></p><p>Which is it?</p><p></p><p></p><p>Yes that would usually get more challenge.</p><p></p><p></p><p>Less challenge.</p><p></p><p></p><p>More challenge--assuming DC's are done right.</p><p></p><p></p><p>More challenge.</p><p></p><p></p><p>Yup.</p><p></p><p></p><p>Yup.</p><p></p><p></p><p></p><p>Again, I've stated several times that "good" and "bad" aren't what we're discussing and I don't have a judgment there.</p><p></p><p>Why do you keep asking that?</p><p></p><p>My point is:</p><p></p><p>-If the player is aware of fudging (or a weaker monster, or a lower DC) it reduces their feeling of challenge.</p><p></p><p>and</p><p></p><p>-If you choose to fudge it is because you value some specific thing happening or not happening in the story more than that feeling of challenge (WHY you want that thing to happen in the story--the subject of your early paragraphs above, is not part of the conversation. Suffice it to say whatever it is you want REQUIRES certain story events occurring or not.)</p><p></p><p></p><p></p><p>But it did affect how many hit points they had. And thus how<strong> challenging</strong> the encounter was.</p><p></p><p></p><p></p><p>Again, asking about "bad" after I've said 6 times that fudging isn't "bad" suggests you're not actually reading these posts.</p><p></p><p> </p><p></p><p>This is a frank admission that:</p><p></p><p>-you decreased the amount of challenge</p><p>and</p><p>-you chose to have a story thing not happen (as furtherance of some other goal)</p><p>and therefore</p><p>-you prioritized having that story thing not happen OVER keeping the challenge where it was</p><p></p><p>which is my whole point.</p><p></p><p>It has nothing to do with whether this is good or bad and it's really disturbing that you continually ask me about that over and over. If you're going to respond to what I say, please do us all the favor of reading it first.</p><p></p><p></p><p></p><p> </p><p>Again: not in question.</p><p></p><p>It is utterly bizarre you'd feel the need to point that out. We're not talking about whether it was fun or not.</p><p></p><p>p.s. its super weird that Nytmare, Rhenny and Maxperson would give xp for such an irrational post.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6809731, member: 90370"] Regardless of intent-the instrument of the "crime" was the story. You PRIORITIZED having a certain thing happen in the STORY over other considerations. Why you did that is not important. Much as a driver might prioritize driving fast over safety and yet argue that they didn't prioritize driving fast they prioritized the pizza just getting out of the oven when they got home. Well: the difference is academic--the driving fast was the instrument of the pizza being warm. "But officer [B]I had [I]no consideration[/I] of how fast I was going. Only WARM PIZZA!" [/B]Sure, but the cop would totally be legit in saying you prioritized speed over safety even if you "don't care about speed" for its own sake. Speed was the way to warm pizza so you focused on it. In your example. A story event not happening was the way to get the reaction you wanted so you fudged to ensure it. You seem to be kicking against this for unknown reasons. It's not like prioritizing having a story thing happen over challenge makes you a mass murderer or even a bad GM. Yes, but a different story thing. Totally incorrect. If the bear had immediately killed a PC because of dice rolls rather than doing what you planned, that'd be one less PC to fight the bear, thus changing the odds. In fact, you point this out: Bam, right there. You made there be less risk. More risk means completely different tactical situation. Then ask rather than assert bizarre things. You just asserted above that your fudge DIDN'T change the challenge. Which is it? Yes that would usually get more challenge. Less challenge. More challenge--assuming DC's are done right. More challenge. Yup. Yup. Again, I've stated several times that "good" and "bad" aren't what we're discussing and I don't have a judgment there. Why do you keep asking that? My point is: -If the player is aware of fudging (or a weaker monster, or a lower DC) it reduces their feeling of challenge. and -If you choose to fudge it is because you value some specific thing happening or not happening in the story more than that feeling of challenge (WHY you want that thing to happen in the story--the subject of your early paragraphs above, is not part of the conversation. Suffice it to say whatever it is you want REQUIRES certain story events occurring or not.) But it did affect how many hit points they had. And thus how[B] challenging[/B] the encounter was. Again, asking about "bad" after I've said 6 times that fudging isn't "bad" suggests you're not actually reading these posts. This is a frank admission that: -you decreased the amount of challenge and -you chose to have a story thing not happen (as furtherance of some other goal) and therefore -you prioritized having that story thing not happen OVER keeping the challenge where it was which is my whole point. It has nothing to do with whether this is good or bad and it's really disturbing that you continually ask me about that over and over. If you're going to respond to what I say, please do us all the favor of reading it first. Again: not in question. It is utterly bizarre you'd feel the need to point that out. We're not talking about whether it was fun or not. p.s. its super weird that Nytmare, Rhenny and Maxperson would give xp for such an irrational post. [/QUOTE]
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