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<blockquote data-quote="Manbearcat" data-source="post: 6810256" data-attributes="member: 6696971"><p>I've just a moment for some brief commentary. The discussion of play priorities that [MENTION=90370]Zak S[/MENTION] has been attempting to frame the conversation around is the right one. However, I'm going to break down "challenge-based-play" a bit more and how it interfaces with rules and suspension of rules or mis-adjudication.</p><p></p><p>The National Football League has lots and lots and lots of rules. They have grown increasingly subjective over the course of the last several years. This increasing subjectivity, and the inconsistent/bad (game-changing or deciding) calls that have stemmed from it, has absolutely impacted the <strong><em>competitive integrity of the game</em></strong>. That is a key phrase. This impacts the behavior of gamblers, of folks who watch the games, and definitely on its participants. </p><p></p><p>The evolving rules construct of the NFL has taken place due to the competing priorities of (a) the <strong><em>competitive integrity of the game</em></strong>, (b) the want for an increased market share in viewership (revenue), and (c) player safety (which is basically a proxy for CYA for league executives).</p><p></p><p>Both (b) and (c) have absolutely been prioritized over (a), even if not admittedly so. The locus of control of the outcome of the product on the field has shifted from players/coaches to refereeing due to the deep, deep subjectivity embedded in so many rules changes. In some cases it is subtle and the noise is indistinguishable (but still there) from the signal of the play on the field. In other cases, it is egregious. Then there is a broad swath of in-between.</p><p></p><p>Regardless, the competitive integrity of the game has been altered and the locus of control of play outcomes has shifted. Players, gamblers, viewership, and definitely officials feel the weight of it. Because it is very real.</p><p></p><p>RPG players prioritizing a particular play-paradigm (challenge-based) whereby the needle that gauges "the competitive integrity of the game" and "the locus of control of play outcomes" is pointed <em>here</em>, will notice and feel the weight of it when that needle points <em>elsewhere</em> (even if subtly so).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6810256, member: 6696971"] I've just a moment for some brief commentary. The discussion of play priorities that [MENTION=90370]Zak S[/MENTION] has been attempting to frame the conversation around is the right one. However, I'm going to break down "challenge-based-play" a bit more and how it interfaces with rules and suspension of rules or mis-adjudication. The National Football League has lots and lots and lots of rules. They have grown increasingly subjective over the course of the last several years. This increasing subjectivity, and the inconsistent/bad (game-changing or deciding) calls that have stemmed from it, has absolutely impacted the [B][I]competitive integrity of the game[/I][/B]. That is a key phrase. This impacts the behavior of gamblers, of folks who watch the games, and definitely on its participants. The evolving rules construct of the NFL has taken place due to the competing priorities of (a) the [B][I]competitive integrity of the game[/I][/B], (b) the want for an increased market share in viewership (revenue), and (c) player safety (which is basically a proxy for CYA for league executives). Both (b) and (c) have absolutely been prioritized over (a), even if not admittedly so. The locus of control of the outcome of the product on the field has shifted from players/coaches to refereeing due to the deep, deep subjectivity embedded in so many rules changes. In some cases it is subtle and the noise is indistinguishable (but still there) from the signal of the play on the field. In other cases, it is egregious. Then there is a broad swath of in-between. Regardless, the competitive integrity of the game has been altered and the locus of control of play outcomes has shifted. Players, gamblers, viewership, and definitely officials feel the weight of it. Because it is very real. RPG players prioritizing a particular play-paradigm (challenge-based) whereby the needle that gauges "the competitive integrity of the game" and "the locus of control of play outcomes" is pointed [I]here[/I], will notice and feel the weight of it when that needle points [I]elsewhere[/I] (even if subtly so). [/QUOTE]
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