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Do you want your DM to fudge?
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<blockquote data-quote="Zak S" data-source="post: 6810324" data-attributes="member: 90370"><p>"Officer I thought I was pretty clear why I have a problem with your statement. I find it offensive for somebody to presume to tell me <em>why</em> I was speeding.</p><p></p><p>"First and foremost, the problem I have is in the statement you have above:</p><p></p><p>"Your statement is that 'speed' <em>was more important to you</em> than 'safety.' In addition you specifically say "I am asserting you were speeding because"</p><p></p><p>"The "more important to you" and "you sped because" are declarations of intent. You are presuming to declare <em>why</em> I, or somebody else, is doing what they are doing. In that you are wrong. I gave you a very specific and clear example as to why I did something that had nothing to do with the speed of my car. I didn't care what the speed of my car was or about safety. And yet you continue to say "you were speeding because." (I already told you: I was speeding because I wanted pizza right out of the oven, not because I had more concern for velocity than safety!)</p><p></p><p>"You don't have the right to declare <em>why</em> somebody else did something. What, how, what the impact was, etc. That's fine. Not the why.</p><p></p><p></p><p>...But the intent is still different. You stated that speeding "100% prioritizes going fast over safety" and it does no such thing.</p><p></p><p>Do you see why this argument makes no sense yet?</p><p></p><p>Even FUDGING TO MAKE AN ENCOUNTER HARDER reduces challenge because challenge isn't just "difficulty" it's the FEELING THE PLAYER HAS THAT THEIR ACTIONS AND CALCULATIONS ARE MASSIVELY IMPORTANT BECAUSE THEY AFFECT THE OUTCOME. This is reduced whenever you fudge.</p><p>--</p><p></p><p>Then ask.</p><p></p><p>You claim you did not prioritize "a story event happening over challenge" when clearly, 100% totally you, like all fudgers ever, did.</p><p></p><p>The fact that you were invested in that story event (survival) FOR SOME OTHER ULTIMATE REASON is not relevant here.</p><p></p><p></p><p></p><p>I already stated--the player would have to be aware of what fudging is and does. If you are exactly as worried about how to play knowing the GM will just push toward a given result as you would be knowing they won't then you are not taking what fudging does into account. Unlike a challenge prioritizing player.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6810324, member: 90370"] "Officer I thought I was pretty clear why I have a problem with your statement. I find it offensive for somebody to presume to tell me [I]why[/I] I was speeding. "First and foremost, the problem I have is in the statement you have above: "Your statement is that 'speed' [I]was more important to you[/I] than 'safety.' In addition you specifically say "I am asserting you were speeding because" "The "more important to you" and "you sped because" are declarations of intent. You are presuming to declare [I]why[/I] I, or somebody else, is doing what they are doing. In that you are wrong. I gave you a very specific and clear example as to why I did something that had nothing to do with the speed of my car. I didn't care what the speed of my car was or about safety. And yet you continue to say "you were speeding because." (I already told you: I was speeding because I wanted pizza right out of the oven, not because I had more concern for velocity than safety!) "You don't have the right to declare [I]why[/I] somebody else did something. What, how, what the impact was, etc. That's fine. Not the why. ...But the intent is still different. You stated that speeding "100% prioritizes going fast over safety" and it does no such thing. Do you see why this argument makes no sense yet? Even FUDGING TO MAKE AN ENCOUNTER HARDER reduces challenge because challenge isn't just "difficulty" it's the FEELING THE PLAYER HAS THAT THEIR ACTIONS AND CALCULATIONS ARE MASSIVELY IMPORTANT BECAUSE THEY AFFECT THE OUTCOME. This is reduced whenever you fudge. -- Then ask. You claim you did not prioritize "a story event happening over challenge" when clearly, 100% totally you, like all fudgers ever, did. The fact that you were invested in that story event (survival) FOR SOME OTHER ULTIMATE REASON is not relevant here. I already stated--the player would have to be aware of what fudging is and does. If you are exactly as worried about how to play knowing the GM will just push toward a given result as you would be knowing they won't then you are not taking what fudging does into account. Unlike a challenge prioritizing player. [/QUOTE]
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