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Do you want your DM to fudge?
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<blockquote data-quote="Imaculata" data-source="post: 6813501" data-attributes="member: 6801286"><p>I disagree. Suppose I do <strong>play the dragon to its strengths</strong>. I have him fly out of range of the players, and focus fire on the one player who is the biggest threat. So very quickly this one player is hurting bad, and near death, because the dragon focuses all its attacks on him. But in an attempt to have the dragon switch targets, one of the other players tries to intimidate the dragon to draw its fire, there by sparing their party member so he has time to find shelter and/or heal up.</p><p></p><p>Now if I were to play this dragon entirely to its strengths, it would laugh at the intimidate attempt, and simply finish the job. However, as a DM I recognize that part of what makes D&D fun, is the ability for the players to act and try and affect the outcome. If I just flat out deny them any opportunity to save their friend, I'm not doing a very good job as a DM in my opinion.</p><p></p><p>So there are two things I can do here. I can simply <strong>have the dragon change targets</strong>, which would be fudging a little, since I'm definitely having the dragon fall for something stupid. I'm not changing the outcome of a dice roll, but I would be having the dragon act in a way that is beneficial to the players and bad for the dragon. On the other hand, what I could also do is <strong>make a dice roll decide</strong> if it's a success. The player might have to succeed at an intimidate check first, for which I as a DM decide the DC. I could pull a number out of thin air, or I could base the DC on the intelligence score of the dragon, which makes a little more sense.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6813501, member: 6801286"] I disagree. Suppose I do [B]play the dragon to its strengths[/B]. I have him fly out of range of the players, and focus fire on the one player who is the biggest threat. So very quickly this one player is hurting bad, and near death, because the dragon focuses all its attacks on him. But in an attempt to have the dragon switch targets, one of the other players tries to intimidate the dragon to draw its fire, there by sparing their party member so he has time to find shelter and/or heal up. Now if I were to play this dragon entirely to its strengths, it would laugh at the intimidate attempt, and simply finish the job. However, as a DM I recognize that part of what makes D&D fun, is the ability for the players to act and try and affect the outcome. If I just flat out deny them any opportunity to save their friend, I'm not doing a very good job as a DM in my opinion. So there are two things I can do here. I can simply [B]have the dragon change targets[/B], which would be fudging a little, since I'm definitely having the dragon fall for something stupid. I'm not changing the outcome of a dice roll, but I would be having the dragon act in a way that is beneficial to the players and bad for the dragon. On the other hand, what I could also do is [B]make a dice roll decide[/B] if it's a success. The player might have to succeed at an intimidate check first, for which I as a DM decide the DC. I could pull a number out of thin air, or I could base the DC on the intelligence score of the dragon, which makes a little more sense. [/QUOTE]
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