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Do you want your DM to fudge?
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<blockquote data-quote="Ilbranteloth" data-source="post: 6814252" data-attributes="member: 6778044"><p>Which is fair, and I'm fine with that too. But I think that this, like many statements, over-estimates the effect of fudging. In my bear attack example, the only fudge would be on a critical hit. Is not that you couldn't lose, but that you couldn't lose on a surprise first shot.</p><p></p><p>If a DM fudged only every once in a while, it's really having a minimum impact of the challenge of the game as a whole. I seriously doubt that in a dozen sessions of play, that preventing a single critical hit against you would deprive you entirely of fun. </p><p></p><p>Plus, the fudge to eliminate a critical on that first attack does nothing about the challenge for the remaining combat, it just means that you have one extra round to work with. You still have to react to what you are given. </p><p></p><p>Really, the only difference is that the DM instead of the dice at that very moment decided (in part) your fate. The fact that the DM did it doesn't inherently remove challenge, although it may modify it.</p><p></p><p>The DM has a significant influence on the challenge by their selection of opponents (if not entirely random), tactics, etc., They set DCs, and other situational modifiers, although with the advantage/disadvantage system is more streamlined and less susceptible to a change from +1 to +2 for example. The only difference is that the modification of after the die roll.</p><p></p><p>I don't find this any different than real life. There are many times you think you know the stakes, only to find out they are different after the fact. Sometimes you don't ever find out, you just go with it and move on. Your skill isn't affected, just your preventing odds.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6814252, member: 6778044"] Which is fair, and I'm fine with that too. But I think that this, like many statements, over-estimates the effect of fudging. In my bear attack example, the only fudge would be on a critical hit. Is not that you couldn't lose, but that you couldn't lose on a surprise first shot. If a DM fudged only every once in a while, it's really having a minimum impact of the challenge of the game as a whole. I seriously doubt that in a dozen sessions of play, that preventing a single critical hit against you would deprive you entirely of fun. Plus, the fudge to eliminate a critical on that first attack does nothing about the challenge for the remaining combat, it just means that you have one extra round to work with. You still have to react to what you are given. Really, the only difference is that the DM instead of the dice at that very moment decided (in part) your fate. The fact that the DM did it doesn't inherently remove challenge, although it may modify it. The DM has a significant influence on the challenge by their selection of opponents (if not entirely random), tactics, etc., They set DCs, and other situational modifiers, although with the advantage/disadvantage system is more streamlined and less susceptible to a change from +1 to +2 for example. The only difference is that the modification of after the die roll. I don't find this any different than real life. There are many times you think you know the stakes, only to find out they are different after the fact. Sometimes you don't ever find out, you just go with it and move on. Your skill isn't affected, just your preventing odds. Ilbranteloth [/QUOTE]
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